skills["copy_skill"] = { -- 技能类型为触发技 type = "trigger", -- 触发时机为出牌阶段开始时 timing = "phaseStart", canTrigger = function(self, event, target) -- 检查当前角色是否有可用目标 local targets = self.player:getOtherPlayers() return #targets > 0 end, onTrigger = function(self, event, target) -- 获取除自己以外的其他角色 local targets = self.player:getOtherPlayers() -- 让玩家选择一个目标角色 local chosenTarget = self.player:choosePlayer(targets, "请选择要复制技能的角色")


这段代码实现了一个触发技,在出牌阶段开始时复制其他角色的技能。逻辑清晰,但存在几个潜在问题: 1. 未检查目标角色是否有技能,直接选择可能造成空列表。 2. 复制技能后未处理技能的唯一性、冲突或持续时间。 3. 缺少复制失败或取消选择的处理。 建议优化: - 在`canTrigger`中增加目标角色有技能的检查。 - 复制前验证技能是否可复制,避免重复或冲突。 - 考虑复制技能的持续回合数,避免永久持有。 ```lua skills["copy_skill"] = { type = "trigger", timing = "phaseStart", canTrigger = function(self, event, target) local targets = self.player:getOtherPlayers() for _, t in ipairs(targets) do if #t:getSkills() > 0 then return true end end return false end, onTrigger = function(self, event, target) local targets = {} for _, t in ipairs(self.player:getOtherPlayers()) do if #t:getSkills() > 0 then table.insert(targets, t) end end local chosenTarget = self.player:choosePlayer(targets, "请选择要复制技能的角色") if not chosenTarget then return end local skills = chosenTarget:getSkills() local chosenSkill = self.player:chooseOption(skills, "请选择要复制的技能") if not chosenSkill then return end if self.player:hasSkill(chosenSkill.name) then log("已拥有该技能,复制失败") return end self.player:addSkill(chosenSkill) log(self.player.name.." 复制了 "..chosenTarget.name.." 的 "..chosenSkill.name.." 技能") end } ``` 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: - 技能复制可能导致游戏平衡问题,需谨慎设计复制条件和效果。 - 复制技能时需处理技能冲突和叠加,避免意外行为。 - 确保复制技能有明确的作用时间和移除机制,防止状态残留。 [2025-08-30 18:06:14 | AI写代码神器 | 474点数解答]
- skills["copy_skill"] = { -- 技能类型为触发技 type = "trigger", -- 触发时机为出牌阶段开始时 timing = "phaseStart", canTrigger = function(self, event, target) -- 检查当前角色是否有可用目标 local targets = self.player:getOtherPlayers() return #targets > 0 end, onTrigger = function(self, event, target) -- 获取除自己以外的其他角色 local targets = self.player:getOtherPlayers() -- 让玩家选择一个目标角色 local chosenTarget = self.player:choosePlayer(targets, "请选择要复制技能的角色") (474点数解答 | 2025-08-30 18:06:14)34
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- content: async function(event, trigger, player) { const [target] = event.targets; const [card] = event.cards; trigger.cancel(); await player.discard(event.cards); const { result } = await player.chooseControlList( true, function(event, player) { const target = _status.event.target; let att = get.attitude(player, target); if (target.hasSkillTag("maihp")) att = -att; return att > 0 ? 0 : 1; }, ["令" (179点数解答 | 2025-05-17 20:49:48)129
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ (286点数解答 | 2025-07-06 23:35:52)112
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- 翻译以下代码;skill={ audio:3, trigger:{ player:"phaseUseBegin", }, filter:function(event,player){ return game.hasPlayer(target=>target!=player&&!target.isZhu2()); }, direct:true, content:function(){ 'step 0' player.chooseTarget(get.prompt('sbwusheng'),'选择一名非主公的其他角色,本阶段对其使用【杀】无距离和次数限制,使用【杀】指定其为目标后摸一张牌,对其使用五张【杀】后不能对其使用【杀】',(card,player,target)=>{ return target!=player&&!target.isZhu2(); }).set('ai',target=>{ var (522点数解答 | 2025-05-24 13:13:19)173
- 这是无名杀的一个技能,如何让AI积极的更频繁使用这个技能 skill={ mod:{ targetInRange:function (card, player, target) { if (player.countCards("j") && player.inRange(target)) { return true; } }, cardUsableTarget:function (card, player, target) { if (player.countCards("j") && player.inRange(target)) return true; }, aiOrder(player, card, num) { if (get.type(card, "delay") && player.canUse(card, player) && player.canAddJu(571点数解答 | 2025-05-24 12:45:13)191
- skill={ audio:2, trigger:{ player:["loseEnd","changeHp"], }, forced:true, filter:function (event,player){ return (player.countCards('h')<Math.min(3,player.maxHp-player.hp)); }, content:function (){ player.draw(Math.min(3,player.maxHp-player.hp)-player.countCards('h')); }, ai:{ noh:true, skillTagFilter:function (player,tag){ if(tag=='noh'&&player.maxHp-player.hp<player.countCards('h')){ return (331点数解答 | 2025-07-01 12:15:43)89
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94
- content() { "step 0"; player.loseHp(); event.target = trigger.player; "step 1"; event.addIndex = 0; var list = [], num = target.countCards("h") - player.countCards("h"); event.num = num; if (num > 0 && target.countCards("h") > 0) list.push("令其弃置" + get.cnNumber(num) + "张手牌"); else event.addIndex++; if (target.hp > player.hp) list.push("令其失去" + get.cnNumber(target.hp - player.hp) + "点体力"); if (!lis(313点数解答 | 2025-05-28 16:03:47)135
- { "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) <(1113点数解答 | 2025-09-23 23:08:45)18
- "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) < 0) { (925点数解答 | 2025-09-24 00:15:05)19