这是无名杀的一个技能,如何让AI积极的更频繁使用这个技能 skill={ mod:{ targetInRange:function (card, player, target) { if (player.countCards("j") && player.inRange(target)) { return true; } }, cardUsableTarget:function (card, player, target) { if (player.countCards("j") && player.inRange(target)) return true; }, aiOrder(player, card, num) { if (get.type(card, "delay") && player.canUse(card, player) && player.canAddJu


要让AI更积极地使用这个技能,可以从以下几个方面优化AI相关配置: 1. 提高技能优先级 修改`_priority`值为更高数值,例如: ```javascript "_priority": 5, ``` 2. 优化aiOrder逻辑 增强延迟类卡牌的判断条件: ```javascript aiOrder(player, card, num) { if (get.type(card, "delay") && player.canUse(card, player) && player.canAddJudge(card)) { return player.hp < player.maxHp ? 25 : 20; } }, ``` 3. 调整基础AI参数 ```javascript basic:{ order: 3, // 提高基础使用顺序 useful: 2, // 增加有用性评分 value: 12, // 提高基础价值 }, ``` 4. 强化目标选择逻辑 ```javascript result:{ target(player, target) { let res = lib.card.lebu.ai.result.target(player, target); // 当目标血量较低时大幅提高优先级 if (target.hp < target.maxHp * 0.6) { res += 5 * (target.maxHp - target.hp); } // 对关键角色额外加权 if (target.isImportant()) res += 8; return res; }, ignoreStatus:true, }, ``` 5. 增加使用频率控制 ```javascript tag:{ skip: false, // 移除跳过阶段限制 frequency: 2, // 每回合可使用次数 }, ``` 6. 优化效果评估 ```javascript effect:{ target(card, player, target) { // 对拥有装备的敌人更有效 const equipBonus = target.getEquips().length * 0.5; if (target.isPhaseUsing() && typeof card === "object" && get.type(card, target) === "delay") { let shas = /* 原有计算逻辑 */; return [1 + equipBonus, 2 * shas]; // 提高系数 } }, }, ``` 7. 添加条件触发逻辑 ```javascript mod:{ // 当敌人使用杀时触发 cardRespondable: function(card, player, target, event) { if (card.name == "sha" && player.canUse("lebu")) { return player.ai.considerCounter(card); } } }, ``` 三条额外需要注意的逻辑点: 1. 注意平衡性调整,避免AI过度使用导致游戏失衡 2. 考虑添加冷却机制防止技能滥用 3. 测试不同场景下的AI行为是否符合预期 [2025-05-24 12:45:13 | AI写代码神器 | 571点数解答]
- 这是无名杀的一个技能,如何让AI积极的更频繁使用这个技能 skill={ mod:{ targetInRange:function (card, player, target) { if (player.countCards("j") && player.inRange(target)) { return true; } }, cardUsableTarget:function (card, player, target) { if (player.countCards("j") && player.inRange(target)) return true; }, aiOrder(player, card, num) { if (get.type(card, "delay") && player.canUse(card, player) && player.canAddJu(571点数解答 | 2025-05-24 12:45:13)191
- skill={ audio:2, mod:{ aiOrder(player, card, num) { if (num <= 0 || !player.isPhaseUsing() || player.needsToDiscard() < 2) return num; let suit = get.suit(card, player); if (suit === "heart") return num - 3.6; }, aiValue(player, card, num) { if (num <= 0) return num; let suit = get.suit(card, player); if (suit === "heart") return num + 3.6; if (suit === "club") return num + 1; (199点数解答 | 2025-05-07 17:49:43)183
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- content() { "step 0"; player.loseHp(); event.target = trigger.player; "step 1"; event.addIndex = 0; var list = [], num = target.countCards("h") - player.countCards("h"); event.num = num; if (num > 0 && target.countCards("h") > 0) list.push("令其弃置" + get.cnNumber(num) + "张手牌"); else event.addIndex++; if (target.hp > player.hp) list.push("令其失去" + get.cnNumber(target.hp - player.hp) + "点体力"); if (!lis(313点数解答 | 2025-05-28 16:03:47)135
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)203
- 翻译以下代码;skill={ audio:3, trigger:{ player:"phaseUseBegin", }, filter:function(event,player){ return game.hasPlayer(target=>target!=player&&!target.isZhu2()); }, direct:true, content:function(){ 'step 0' player.chooseTarget(get.prompt('sbwusheng'),'选择一名非主公的其他角色,本阶段对其使用【杀】无距离和次数限制,使用【杀】指定其为目标后摸一张牌,对其使用五张【杀】后不能对其使用【杀】',(card,player,target)=>{ return target!=player&&!target.isZhu2(); }).set('ai',target=>{ var (522点数解答 | 2025-05-24 13:13:19)173
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ (286点数解答 | 2025-07-06 23:35:52)111
- skill={ audio:2, trigger:{ player:["loseEnd","changeHp"], }, forced:true, filter:function (event,player){ return (player.countCards('h')<Math.min(3,player.maxHp-player.hp)); }, content:function (){ player.draw(Math.min(3,player.maxHp-player.hp)-player.countCards('h')); }, ai:{ noh:true, skillTagFilter:function (player,tag){ if(tag=='noh'&&player.maxHp-player.hp<player.countCards('h')){ return (331点数解答 | 2025-07-01 12:15:43)89
- 集合以上所有指令和之前长传文件,给我写一段无名杀技能代码。要详细逻辑缜密高级,最好正确。详细,仔细,详细再仔细,优化,绝对确保语法和格式的正确。 结构格式分析推翻分析超越,格式鬼斧神工。 技能代码基础框架(完全按照)(严格按照此格式)(严格规划格式) skill={ audio:0, audioname:[], enable:"chooseToUse", filterCard:function(card){return true;}, viewAs:{name:""}, viewAsFilter:function(player){return true;}, prompt:"技能描述", check:function(card){return true;}, ai:{ threaten:1.0, basic:{ useful:function(card,i){return 0;}, value:function(card,player,(469点数解答 | 2025-04-05 11:37:06)137
- skill = { audio:2, trigger:{ player:"phaseDrawBegin1", }, direct:true, filter:function(event,player){ return !event.numFixed; }, content:function(){ "step 0" var check; var i,num=game.countPlayer(function(current){ return current!=player&¤t.countCards('h')&&get.attitude(player,current)<=0; }); check=(num>=2); player.chooseTarget(get.prompt('tuxi'),'获得其他一至两名角色的各一张手牌',[1,2],function(card,p(927点数解答 | 2025-08-24 12:30:01)63
- jingyu: { audio: 2, trigger: { global: ["useskill", "logskillbegin", "usecard", "respond"], }, filter(event, player) { if (["global", "equip"].includes(event.type)) return false; let skill = event.sourceskill || event.skill; if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { if (!info || info.charlotte || info.equipskill) return false; if (info && !info.sourceskill) break; skill = info.sourceskill; info = get.info((15点数解答 | 2024-06-06 17:40:23)284
- skill={ trigger: { player: "loseEnd", }, frequent: true, filter(event, player) { if (player.countCards("h")) return false; for (var i = 0; i < event.cards.length; i++) { if (event.cards[i].original == "h") return true; } return false; }, content() { player.draw(2); }, ai: { noh: true, skillTagFilter(player, tag, arg) { if (tag === "noh") return player.countCards("h") === 1; (810点数解答 | 2025-06-26 13:35:10)113