content: async function(event, trigger, player) { const [target] = event.targets; const [card] = event.cards; trigger.cancel(); await player.discard(event.cards); const { result } = await player.chooseControlList( true, function(event, player) { const target = _status.event.target; let att = get.attitude(player, target); if (target.hasSkillTag("maihp")) att = -att; return att > 0 ? 0 : 1; }, ["令"


这段代码整体上逻辑较为清晰,但有一些可以优化和需要注意的地方: - 建议为代码中的关键函数和变量添加更具描述性的注释,以提高代码的可理解性。 - 对于复杂的条件判断和逻辑处理,可以考虑将其提取为单独的函数,以增强代码的模块化和可读性。 - 注意异常处理,例如在 `await` 操作可能出现错误的情况下,添加适当的错误处理机制。 额外需要注意的逻辑点: 1. 确保 `get.attitude` 和 `get.translation` 等函数的正确性和稳定性。 2. 对于 `event.related` 的处理,要确保其在各种情况下的一致性和准确性。 3. 考虑对代码进行单元测试,以覆盖各种可能的输入和边界情况。 [2025-05-17 20:49:48 | AI写代码神器 | 179点数解答]
相关提问
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- trigger: { player: ["phaseZhunbeiBegin","phaseJieshuBegin"], }, usable: 2, async content(event, trigger, player) { var num = player.maxHp - player.hp; const cards = get.cards(num+1,7); game.cardsGotoOrdering(cards); const { result } = await player.chooseButton(["天灯:将一张牌交给一名其他角色",cards], true); if (result.bool) { const { result: result2 } = await player.chooseTarget(`将${get.translation(result.links)}交给一名角色`, true).set("ai", t(405点数解答 | 2025-03-28 12:15:20)129
- { "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) <(1113点数解答 | 2025-09-23 23:08:45)17
- "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) < 0) { (925点数解答 | 2025-09-24 00:15:05)18
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- if (card) { trigger.cancel(); trigger.result = { card: card, judge: trigger.judge(card), node: node, number: get.number(card), suit: get.suit(card), color: get.color(card), }; if (trigger.result.judge > 0) { trigger.result.bool = true; trigger.player.popup('洗具'); } if (trigger.result.judge < 0) { (793点数解答 | 2025-09-24 00:09:00)12
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)93
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- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ (286点数解答 | 2025-07-06 23:35:52)112
- skill={ audio:2, mod:{ aiOrder(player, card, num) { if (num <= 0 || !player.isPhaseUsing() || player.needsToDiscard() < 2) return num; let suit = get.suit(card, player); if (suit === "heart") return num - 3.6; }, aiValue(player, card, num) { if (num <= 0) return num; let suit = get.suit(card, player); if (suit === "heart") return num + 3.6; if (suit === "club") return num + 1; (199点数解答 | 2025-05-07 17:49:43)183
- 翻译以下代码;skill={ audio:3, trigger:{ player:"phaseUseBegin", }, filter:function(event,player){ return game.hasPlayer(target=>target!=player&&!target.isZhu2()); }, direct:true, content:function(){ 'step 0' player.chooseTarget(get.prompt('sbwusheng'),'选择一名非主公的其他角色,本阶段对其使用【杀】无距离和次数限制,使用【杀】指定其为目标后摸一张牌,对其使用五张【杀】后不能对其使用【杀】',(card,player,target)=>{ return target!=player&&!target.isZhu2(); }).set('ai',target=>{ var (522点数解答 | 2025-05-24 13:13:19)173