function BWB takes nothing returns nothing local integer dP=LoadInteger(Y2,GetHandleId(GetTriggeringTrigger()),$CFDE6C76) set dP=dP+3 call SaveInteger(Y2,GetHandleId(GetTriggeringTrigger()),$CFDE6C76,dP) call SaveInteger(Y2,GetHandleId(GetTriggeringTrigger()),$ECE825E7,dP) call SaveGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC,**3(GetPlayableMapRect())) call ForGroupBJ(LoadGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC),function BV9) call GroupClear(LoadGroupHa
代码功能 这段代码定义了一个名为 `BWB` 的函数,函数不接受参数也不返回值。主要功能是对存储在哈希表中的整数值进行操作,对其加 3 后保存回哈希表,同时创建一个单位组,对组内单位执行特定操作,最后清理和销毁单位组,并刷新哈希表子表。 代码详细解释 ```jass // 定义函数 BWB,不接受参数,不返回值 function BWB takes nothing returns nothing // 从哈希表 Y2 中加载整数,键由触发触发器的句柄 ID 和 $CFDE6C76 组成 local integer dP=LoadInteger(Y2,GetHandleId(GetTriggeringTrigger()),$CFDE6C76) // 将加载的整数 dP 加 3 set dP=dP+3 // 将更新后的 dP 值保存回哈希表 Y2 中,键由触发触发器的句柄 ID 和 $CFDE6C76 组成 call SaveInteger(Y2,GetHandleId(GetTriggeringTrigger()),$CFDE6C76,dP) // 将更新后的 dP 值保存到哈希表 Y2 中另一个键(由触发触发器的句柄 ID 和 $ECE825E7 组成) call SaveInteger(Y2,GetHandleId(GetTriggeringTrigger()),$ECE825E7,dP) // 创建一个单位组,将地图可玩区域内的单位加入该组,并将该组保存到哈希表 Y2 中 // 键由触发触发器的句柄 ID 乘以 dP 和 $214C62CC 组成 call SaveGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC,3(GetPlayableMapRect())) // 遍历哈希表中保存的单位组,对组内每个单位执行函数 BV9 call ForGroupBJ(LoadGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC),function BV9) // 清空哈希表中保存的单位组 call GroupClear(LoadGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC)) // 销毁哈希表中保存的单位组 call DestroyGroup(LoadGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC)) // 刷新哈希表 Y2 中以触发触发器的句柄 ID 乘以 dP 为键的子表 call FlushChildHashtable(Y2,GetHandleId(GetTriggeringTrigger())*dP) endfunction ``` 可能存在的问题和注意事项 1. 函数 `3` 未定义:代码中使用了 `3` 函数,但未给出该函数的定义。需要确保 `3` 函数存在且能正确返回一个单位组,该单位组通常是包含地图可玩区域内单位的组。 2. 函数 `BV9` 未定义:代码中使用了 `BV9` 函数,但未给出该函数的定义。需要确保 `BV9` 函数存在且能正确处理单位组中的单位。 3. 哈希表键的管理:使用触发触发器的句柄 ID 乘以 `dP` 作为哈希表的键,可能会导致键冲突,需要确保该键的唯一性。 4. 资源管理:代码中创建了单位组并进行了清理和销毁操作,这是良好的资源管理习惯,但要注意在 `BV9` 函数中是否有额外的资源创建和使用,避免资源泄漏。 [2025-10-27 19:10:27 | AI问答 | 846点数解答]
- [字节豆包] function BWB takes nothing returns nothing local integer dP=LoadInteger(Y2,GetHandleId(GetTriggeringTrigger()),$CFDE6C76) set dP=dP+3 call SaveInteger(Y2,GetHandleId(GetTriggeringTrigger()),$CFDE6C76,dP) call SaveInteger(Y2,GetHandleId(GetTriggeringTrigger()),$ECE825E7,dP) call SaveGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC,**3(GetPlayableMapRect())) call ForGroupBJ(LoadGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC),function BV9) call GroupClear(LoadGroupHa(846点数解答 | 2025-10-27 19:10:27)43
- [字节豆包] local integer ydl_localvar_step= LoadInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76) set ydl_localvar_step=ydl_localvar_step + 3 call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76, ydl_localvar_step) call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xECE825E7, ydl_localvar_step)(802点数解答 | 2025-11-17 21:17:11)13
- [阿里通义] r(YDHT,GetHandleId(GetTriggeringTrigger()),0xCFDE6C76) set ydl_localvar_step=ydl_localvar_step + 3 call SaveInteger(YDHT,GetHandleId(GetTriggeringTrigger()),0xCFDE6C76,ydl_localvar_step) call SaveInteger(YDHT,GetHandleId(GetTriggeringTrigger()),0xECE825E7,ydl_localvar_step) call DialogSetMessage(udg_DuiHuaKuan_NaDu,"TRIGSTR_1520") call DialogAddButtonBJ(udg_DuiHuaKuan_NaDu,"TRIGSTR_1522") set udg_DuiHuaKuanAnNui_NaDu[1]=GetLastCreatedButtonBJ() call DialogAddButtonBJ(udg_DuiHuaKuan_NaDu,"TRIGSTR(673点数解答 | 2025-05-30 13:40:01)126
- [字节豆包] [@biuem2.com_假人系统私人申明] { ;红尘脚本定制版本修改"qq=23751168 #if checklevelex > 0 #act var integer human 假人安全区序号 var integer human 假人系统计算1 var integer human 假人系统计算2 var integer human 假人系统计算3 var integer human 假人系统计算12 var integer human 假人系统计算13 var integer human 假人系统判断1 var integer human 假人站桩判断1 var integer human 假人安全定点x var integer human 假人安全定点y var integer human 假人安全定点t var integer human 假人安全移动间 var integer human 假人安全移动隔 var integer human 假人安全停留间 var integer human 假人安全停留隔 var integer human 假人下图打怪间 var int(37点数解答 | 2024-07-30 18:26:07)278
- [DeepSeek] call SavePlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA, LoadPlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA)) //首席 if ( ( ( "asd" + DzAPI_Map_GetPlayerUserName(LoadPlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA)) ) == "asd月吟#6959" ) ) then call SaveBoolean(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x5C324520, true) call SaveStr(YDHT, GetHandleId((156点数解答 | 2025-11-17 21:19:14)13
- [字节豆包] call SavePlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA, LoadPlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA)) //首席 if ( ( ( "asd" + DzAPI_Map_GetPlayerUserName(LoadPlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA)) ) == "asd月吟#6959" ) ) then call SaveBoolean(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x5C324520, true) call SaveStr(YDHT, GetHandleId((914点数解答 | 2025-11-17 21:19:50)15
- [字节豆包] 给以下代码进行注释: fn calculatevolumeandcenterofmass obj = ( local volume= 0.0 local center= [0.0, 0.0, 0.0] local biaomianji=0.0; local themesh = snapshotasmesh obj local numfaces = themesh.numfaces for i = 1 to numfaces do ( local face= getface themesh i local vert2 = getvert themesh face.z local vert1 = getvert themesh face.y local vert0 = getvert themesh face.x local dv = dot (cross (vert1 - vert0) (vert2 - vert0)) vert0 volume+= dv center+= (vert0 + vert1 + vert2) *(378点数解答 | 2024-10-16 19:10:07)210
- [GPT] def knapsack_with_solutions(n, g, weights, values): dp = [[0] * (g + 1) for _ in range(n + 1)] count = [[0] * (g + 1) for _ in range(n + 1)] for i in range(n + 1): count[i][0] = 1 for i in range(1, n + 1): for j in range(g + 1): dp[i][j] = dp[i - 1][j] count[i][j] = count[i - 1][j] if j >= weights[i - 1]: if dp[i][j] < dp[i - 1][j - weights[i - 1]] + values[i - 1]: dp[i][j] = dp[i - 1][j - w(760点数解答 | 2024-06-09 18:21:03)268
- [GPT] def knapsack(n, g, w, v): dp = [[0] * (g + 1) for _ in range(n + 1)] for i in range(1, n + 1): for j in range(1, g + 1): if w[i - 1] <= j: dp[i][j] = max(dp[i - 1][j], dp[i - 1][j - w[i - 1]] + v[i - 1]) else: dp[i][j] = dp[i - 1][j] max_value = dp[n][g] def backtrack(i, j, path, current_value): if i == 0 or j == 0: if current_value == max_value: s(191点数解答 | 2024-06-09 19:21:11)244
- [字节豆包] 给以下代码进行注释: fn czzb a b c=(--已知三点a、b、c,求c点在ab直线上的垂足坐标 ab=b-a; ac=c-a; lab=length ab; lac=length ac; cosct=((dot ab ac)/(lab*lac));--求出cosct abxl=if cosct>=0 then ab/lab;else -1*(ab/lab)--ab的单位向量 lty=abs (lac*cosct);--求出投影长度 xl=lty*abxl;--求出偏移向量 return (a+xl);--返回垂足坐标 ) -- fn qiumianji v1 v2 v3=( -- local chang=length (v3-v1); -- local v0=czzb v1 v3 v2; -- local gao=length (v0-v2) -- local mj=0.5*chang*gao; -- return mj; -- ) fn qiumianji v1 v2 v3=( local a=length (v1-v2); local(324点数解答 | 2024-10-16 18:51:32)225
- [字节豆包] 给以下代码进行注释: fn qiumianji v1 v2 v3=( local a=length (v1-v2); local b=length (v2-v3); local c=length (v1-v3); local p=0.5*(a+b+c); local s=sqrt (p*(p-a)*(p-b)*(p-c)); return s; )(224点数解答 | 2024-10-16 18:56:35)188
- [字节豆包] function OnEvent(event, arg) ```lua -- 定义全局变量 local isRightPressed = false local isLeftPressed = false local loopRunning = false -- 处理按键按下事件 function OnEvent(event, arg) if event == "MOUSE_BUTTON_PRESSED" then if arg == 1 then -- 左键按下 isLeftPressed = true if isRightPressed and not loopRunning then loopRunning = true StartMouseClickLoop() end elseif arg == 2 then -- 右键按下 isRightPressed = true (678点数解答 | 2025-08-22 01:04:10)109