function OnEvent(event, arg) ```lua -- 定义全局变量 local isRightPressed = false local isLeftPressed = false local loopRunning = false -- 处理按键按下事件 function OnEvent(event, arg) if event == "MOUSE_BUTTON_PRESSED" then if arg == 1 then -- 左键按下 isLeftPressed = true if isRightPressed and not loopRunning then loopRunning = true StartMouseClickLoop() end elseif arg == 2 then -- 右键按下 isRightPressed = true


以下是对这段代码的分析与优化: 问题分析 1. 函数重复定义:代码里有两个`OnEvent`函数定义,第二个会把第一个覆盖掉,这可能并非预期行为。 2. 逻辑错误:在右键按下时,若左键已按下且循环未运行,`loopRunning`被设为`false`,这和后续逻辑冲突,也许是想阻止循环启动,不过逻辑表达有误。 3. 代码缺少结束符号:`PressAndReleaseMouseButton`函数末尾缺少`end`来结束函数定义。 优化后的代码 ```lua -- 定义全局变量 local isRightPressed = false local isLeftPressed = false local loopRunning = false -- 处理按键按下事件 function OnEvent(event, arg) if event == "MOUSE_BUTTON_PRESSED" then if arg == 1 then -- 左键按下 isLeftPressed = true if isRightPressed and not loopRunning then loopRunning = true StartMouseClickLoop() end elseif arg == 2 then -- 右键按下 isRightPressed = true if isLeftPressed then -- 先左后右不触发 loopRunning = false elseif not loopRunning then loopRunning = true StartMouseClickLoop() end end elseif event == "MOUSE_BUTTON_RELEASED" then if arg == 1 then isLeftPressed = false loopRunning = false elseif arg == 2 then isRightPressed = false loopRunning = false end end end -- 鼠标左键连点循环函数 function StartMouseClickLoop() while loopRunning do -- 生成 50 到 80 之间的随机延迟 local randomDelay = math.random(50, 80) -- 按下并释放鼠标左键 PressAndReleaseMouseButton(1) -- 睡眠随机延迟时间 Sleep(randomDelay) end end -- 按下并释放鼠标按键的函数 function PressAndReleaseMouseButton(button) PressMouseButton(button) ReleaseMouseButton(button) end ``` 优化点解释 1. 移除重复函数定义:只保留一个`OnEvent`函数定义。 2. 修正逻辑错误:确保在特定条件下正确控制`loopRunning`变量。 3. 补全代码:在`PressAndReleaseMouseButton`函数末尾添加`end`。 需要小心的地方 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: 1. 要保证全局变量的使用不会引发意外的状态改变,特别是在多线程或者事件驱动的环境下。 2. 随机延迟的范围要依据实际需求调整,不然可能会影响程序的性能或者功能。 3. 事件处理函数中的逻辑要保证清晰,防止出现逻辑冲突或者未处理的边界情况。 [2025-08-22 01:04:10 | AI写代码神器 | 678点数解答]
- function OnEvent(event, arg) ```lua -- 定义全局变量 local isRightPressed = false local isLeftPressed = false local loopRunning = false -- 处理按键按下事件 function OnEvent(event, arg) if event == "MOUSE_BUTTON_PRESSED" then if arg == 1 then -- 左键按下 isLeftPressed = true if isRightPressed and not loopRunning then loopRunning = true StartMouseClickLoop() end elseif arg == 2 then -- 右键按下 isRightPressed = true (678点数解答 | 2025-08-22 01:04:10)79
- ```lua -- 定义全局变量 local isRightPressed = false local isLeftPressed = false local loopRunning = false -- 处理按键按下事件 function OnEvent(event, arg) if event == "MOUSE_BUTTON_PRESSED" then if arg == 1 then -- 左键按下 isLeftPressed = true if isRightPressed and not loopRunning then loopRunning = true StartMouseClickLoop() end elseif arg == 2 then -- 右键按下 isRightPressed = true if isLeftPressed and (743点数解答 | 2025-08-22 01:02:42)64
- -- Variable to track the macro state ```lua -- 定义全局变量 local isRightPressed = false local isLeftPressed = false local loopRunning = false -- 处理按键按下事件 function OnEvent(event, arg) if event == "MOUSE_BUTTON_PRESSED" then if arg == 1 then -- 左键按下 isLeftPressed = true if isRightPressed and not loopRunning then loopRunning = true StartMouseClickLoop() end elseif arg == 2 then -- 右键按下 isRightPressed = t(531点数解答 | 2025-08-22 01:02:09)55
- function gn2() if io.open('/sdcard/.ncgj/sjdb.sl')==nil then io.open('/sdcard/.ncgj/sjdb.sl','w'):write('6000'):close()sl=6000 else sl=io.open('/sdcard/.ncgj/sjdb.sl'):read('*a')+0 end xz=gg.choice({'写入数据','对比数据','获取数据','写入数量','返回'},0,'当前写入数量['..sl..']\n当前搜索列表数['..gg.getresultcount()..']') if xz==nil then elseif xz==1 or xz==2 then sjdb1() elseif xz==3 then sjdb2() elseif xz==4 then sjdb3() elseif xz==5 then begin() end end function sjdb1() if(31点数解答 | 2024-09-20 10:45:40)197
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- 给以下代码进行注释: fn calculatevolumeandcenterofmass obj = ( local volume= 0.0 local center= [0.0, 0.0, 0.0] local biaomianji=0.0; local themesh = snapshotasmesh obj local numfaces = themesh.numfaces for i = 1 to numfaces do ( local face= getface themesh i local vert2 = getvert themesh face.z local vert1 = getvert themesh face.y local vert0 = getvert themesh face.x local dv = dot (cross (vert1 - vert0) (vert2 - vert0)) vert0 volume+= dv center+= (vert0 + vert1 + vert2) *(378点数解答 | 2024-10-16 19:10:07)184
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94
- 如下语句对应的ir表示是下列哪项 int a = 8; if(a>6){ } a %a = alloca i32, align 4 store i32 8, i32* %a, align 4 %cmp = icmp sgt i32 %a, 6 br i1 %cmp, label %if.then, label %if.end b %a = alloca i32, align 4 store i32 8, i32* %a, align 4 %cmp = icmp sgt i32 %a, 6 if i1 %cmp, label %if.then, label %if.end c %a = alloca i32, align 4 store i32 8, i32* %a, align 4 %0 = load i32, i32* %a, align 4 %cmp = icmp slt i32 %0, 6 if i1 %cmp, label %if.then, label %if.end d %a =(575点数解答 | 2024-12-18 18:40:35)175
- skill={ trigger: { player: "loseEnd", }, frequent: true, filter(event, player) { if (player.countCards("h")) return false; for (var i = 0; i < event.cards.length; i++) { if (event.cards[i].original == "h") return true; } return false; }, content() { player.draw(2); }, ai: { noh: true, skillTagFilter(player, tag, arg) { if (tag === "noh") return player.countCards("h") === 1; (810点数解答 | 2025-06-26 13:35:10)113
- 给以下代码进行注释: fn czzb a b c=(--已知三点a、b、c,求c点在ab直线上的垂足坐标 ab=b-a; ac=c-a; lab=length ab; lac=length ac; cosct=((dot ab ac)/(lab*lac));--求出cosct abxl=if cosct>=0 then ab/lab;else -1*(ab/lab)--ab的单位向量 lty=abs (lac*cosct);--求出投影长度 xl=lty*abxl;--求出偏移向量 return (a+xl);--返回垂足坐标 ) -- fn qiumianji v1 v2 v3=( -- local chang=length (v3-v1); -- local v0=czzb v1 v3 v2; -- local gao=length (v0-v2) -- local mj=0.5*chang*gao; -- return mj; -- ) fn qiumianji v1 v2 v3=( local a=length (v1-v2); local(324点数解答 | 2024-10-16 18:51:32)192
- jingyu: { audio: 2, trigger: { global: ["useskill", "logskillbegin", "usecard", "respond"], }, filter(event, player) { if (["global", "equip"].includes(event.type)) return false; let skill = event.sourceskill || event.skill; if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { if (!info || info.charlotte || info.equipskill) return false; if (info && !info.sourceskill) break; skill = info.sourceskill; info = get.info((15点数解答 | 2024-06-06 17:40:23)285
- content: async function(event, trigger, player) { const [target] = event.targets; const [card] = event.cards; trigger.cancel(); await player.discard(event.cards); const { result } = await player.chooseControlList( true, function(event, player) { const target = _status.event.target; let att = get.attitude(player, target); if (target.hasSkillTag("maihp")) att = -att; return att > 0 ? 0 : 1; }, ["令" (179点数解答 | 2025-05-17 20:49:48)129