local integer ydl_localvar_step= LoadInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76) set ydl_localvar_step=ydl_localvar_step + 3 call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76, ydl_localvar_step) call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xECE825E7, ydl_localvar_step)
代码功能解释 这段代码是用魔兽争霸地图编辑器中的 JASS 语言编写的,主要功能是对存储在特定位置的整数值进行读取、修改并重新保存。以下是逐行解释: 1. `local integer ydl_localvar_step= LoadInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76)` - 声明一个本地整数变量 `ydl_localvar_step`。 - 使用 `LoadInteger` 函数从 `YDLOC` 这个存储位置读取一个整数值。`GetHandleId(GetTriggeringTrigger())` 用于获取当前触发的触发器的句柄 ID,`0xCFDE6C76` 是一个唯一的键值,用于标识要读取的数据。 2. `set ydl_localvar_step=ydl_localvar_step + 3` - 将 `ydl_localvar_step` 的值增加 3。 3. `call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76, ydl_localvar_step)` - 使用 `SaveInteger` 函数将修改后的 `ydl_localvar_step` 的值保存回 `YDLOC` 存储位置,键值仍然是 `0xCFDE6C76`。 4. `call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xECE825E7, ydl_localvar_step)` - 同样使用 `SaveInteger` 函数,将 `ydl_localvar_step` 的值保存到 `YDLOC` 存储位置,但这次使用的键值是 `0xECE825E7`。 代码示例及优化建议 以下是一个简单的 JASS 代码示例,展示了如何使用上述逻辑: ```jass // 假设 YDLOC 是一个预定义的存储位置 // 这里简单模拟一个存储系统 globals // 模拟存储系统的二维数组 integer array YDLOC[1000][1000] endglobals function Trig_MyTrigger_Actions takes nothing returns nothing // 声明本地变量 local integer ydl_localvar_step // 获取当前触发的触发器的句柄 ID local integer triggerId = GetHandleId(GetTriggeringTrigger()) // 读取整数值 set ydl_localvar_step = YDLOC[triggerId][0xCFDE6C76] // 增加 3 set ydl_localvar_step = ydl_localvar_step + 3 // 保存修改后的值 set YDLOC[triggerId][0xCFDE6C76] = ydl_localvar_step set YDLOC[triggerId][0xECE825E7] = ydl_localvar_step // 释放本地变量 set ydl_localvar_step = 0 set triggerId = 0 endfunction // 初始化触发器 function InitTrig_MyTrigger takes nothing returns nothing local trigger t = CreateTrigger( ) // 这里可以添加触发条件 call TriggerAddAction( t, function Trig_MyTrigger_Actions ) endfunction ``` 优化建议 - 错误处理:在实际应用中,应该添加错误处理机制,确保 `LoadInteger` 和 `SaveInteger` 函数的调用成功。 - 添加更多的注释,提高代码的可读性。 - 代码复用:可以将读取、修改和保存的逻辑封装成函数,提高代码的复用性。 [2025-11-17 21:17:11 | AI问答 | 802点数解答]
- [字节豆包] local integer ydl_localvar_step= LoadInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76) set ydl_localvar_step=ydl_localvar_step + 3 call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xCFDE6C76, ydl_localvar_step) call SaveInteger(YDLOC, GetHandleId(GetTriggeringTrigger()), 0xECE825E7, ydl_localvar_step)(802点数解答 | 2025-11-17 21:17:11)13
- [阿里通义] r(YDHT,GetHandleId(GetTriggeringTrigger()),0xCFDE6C76) set ydl_localvar_step=ydl_localvar_step + 3 call SaveInteger(YDHT,GetHandleId(GetTriggeringTrigger()),0xCFDE6C76,ydl_localvar_step) call SaveInteger(YDHT,GetHandleId(GetTriggeringTrigger()),0xECE825E7,ydl_localvar_step) call DialogSetMessage(udg_DuiHuaKuan_NaDu,"TRIGSTR_1520") call DialogAddButtonBJ(udg_DuiHuaKuan_NaDu,"TRIGSTR_1522") set udg_DuiHuaKuanAnNui_NaDu[1]=GetLastCreatedButtonBJ() call DialogAddButtonBJ(udg_DuiHuaKuan_NaDu,"TRIGSTR(673点数解答 | 2025-05-30 13:40:01)126
- [DeepSeek] call SavePlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA, LoadPlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA)) //首席 if ( ( ( "asd" + DzAPI_Map_GetPlayerUserName(LoadPlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA)) ) == "asd月吟#6959" ) ) then call SaveBoolean(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x5C324520, true) call SaveStr(YDHT, GetHandleId((156点数解答 | 2025-11-17 21:19:14)14
- [字节豆包] call SavePlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA, LoadPlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA)) //首席 if ( ( ( "asd" + DzAPI_Map_GetPlayerUserName(LoadPlayerHandle(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x097573CA)) ) == "asd月吟#6959" ) ) then call SaveBoolean(YDLOC, GetHandleId(GetTriggeringTrigger()) * ydl_localvar_step, 0x5C324520, true) call SaveStr(YDHT, GetHandleId((914点数解答 | 2025-11-17 21:19:50)15
- [字节豆包] function BWB takes nothing returns nothing local integer dP=LoadInteger(Y2,GetHandleId(GetTriggeringTrigger()),$CFDE6C76) set dP=dP+3 call SaveInteger(Y2,GetHandleId(GetTriggeringTrigger()),$CFDE6C76,dP) call SaveInteger(Y2,GetHandleId(GetTriggeringTrigger()),$ECE825E7,dP) call SaveGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC,**3(GetPlayableMapRect())) call ForGroupBJ(LoadGroupHandle(Y2,GetHandleId(GetTriggeringTrigger())*dP,$214C62CC),function BV9) call GroupClear(LoadGroupHa(846点数解答 | 2025-10-27 19:10:27)43
- [字节豆包] [@biuem2.com_假人系统私人申明] { ;红尘脚本定制版本修改"qq=23751168 #if checklevelex > 0 #act var integer human 假人安全区序号 var integer human 假人系统计算1 var integer human 假人系统计算2 var integer human 假人系统计算3 var integer human 假人系统计算12 var integer human 假人系统计算13 var integer human 假人系统判断1 var integer human 假人站桩判断1 var integer human 假人安全定点x var integer human 假人安全定点y var integer human 假人安全定点t var integer human 假人安全移动间 var integer human 假人安全移动隔 var integer human 假人安全停留间 var integer human 假人安全停留隔 var integer human 假人下图打怪间 var int(37点数解答 | 2024-07-30 18:26:07)278
- [字节豆包] 给以下代码进行注释: fn calculatevolumeandcenterofmass obj = ( local volume= 0.0 local center= [0.0, 0.0, 0.0] local biaomianji=0.0; local themesh = snapshotasmesh obj local numfaces = themesh.numfaces for i = 1 to numfaces do ( local face= getface themesh i local vert2 = getvert themesh face.z local vert1 = getvert themesh face.y local vert0 = getvert themesh face.x local dv = dot (cross (vert1 - vert0) (vert2 - vert0)) vert0 volume+= dv center+= (vert0 + vert1 + vert2) *(378点数解答 | 2024-10-16 19:10:07)210
- [字节豆包] 给以下代码进行注释: fn czzb a b c=(--已知三点a、b、c,求c点在ab直线上的垂足坐标 ab=b-a; ac=c-a; lab=length ab; lac=length ac; cosct=((dot ab ac)/(lab*lac));--求出cosct abxl=if cosct>=0 then ab/lab;else -1*(ab/lab)--ab的单位向量 lty=abs (lac*cosct);--求出投影长度 xl=lty*abxl;--求出偏移向量 return (a+xl);--返回垂足坐标 ) -- fn qiumianji v1 v2 v3=( -- local chang=length (v3-v1); -- local v0=czzb v1 v3 v2; -- local gao=length (v0-v2) -- local mj=0.5*chang*gao; -- return mj; -- ) fn qiumianji v1 v2 v3=( local a=length (v1-v2); local(324点数解答 | 2024-10-16 18:51:32)225
- [字节豆包] 给以下代码进行注释: fn qiumianji v1 v2 v3=( local a=length (v1-v2); local b=length (v2-v3); local c=length (v1-v3); local p=0.5*(a+b+c); local s=sqrt (p*(p-a)*(p-b)*(p-c)); return s; )(224点数解答 | 2024-10-16 18:56:35)188
- [字节豆包] c:\python\venv\zzz\scripts\python.exe c:\python\main.py traceback (most recent call last): file "c:\users\意\appdata\local\programs\python\python311\lib\site-packages\urllib3\connection.py", line 199, in _new_conn sock = connection.create_connection( ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ file "c:\users\意\appdata\local\programs\python\python311\lib\site-packages\urllib3\util\connection.py", line 85, in create_connection raise err file "c:\users\意\appdata\local\programs\python\pyt(161点数解答 | 2024-10-31 00:39:36)370
- [DeepSeek] if YunBai == 99998 then -- 定义声望物品及其对应声望值 local shengwang_items = { [39902001] = 100, [39902002] = 200, [39902003] = 500, [39902004] = 1000, [39902005] = 10000, [39902006] = 100, [39902007] = 200, [39902008] = 500, [39902009] = 1000, [39902010] = 10000, } local total_shengwang = 0 -- 遍历背包所有格子(假设背包最大格子为30) for i = 0, 29 do local item_id = LuaFnGetItemTableIndexByIndex(sceneId, selfId, (816点数解答 | 2025-03-18 20:36:54)128
- [字节豆包] -- Variable to track the macro state ```lua -- 定义全局变量 local isRightPressed = false local isLeftPressed = false local loopRunning = false -- 处理按键按下事件 function OnEvent(event, arg) if event == "MOUSE_BUTTON_PRESSED" then if arg == 1 then -- 左键按下 isLeftPressed = true if isRightPressed and not loopRunning then loopRunning = true StartMouseClickLoop() end elseif arg == 2 then -- 右键按下 isRightPressed = t(531点数解答 | 2025-08-22 01:02:09)84