前提条件:1安卓端无名杀清遥版,2使用最原始的函数防止不兼容api导致报错,3技能后面需要有ai实现托管,4要参考源代码中的格式与规范,5不要有任何注释,6写要求的技能本身,不要把全篇都写下来。实现目标:增加武将甘宁的技能“chuqiao”,回合结束后,玩家离开(用player.out()),玩家回合开始时,玩家回到游戏。(限八个回合)到第八个回合结束后玩家直接死亡,无法回到游戏。(可以采用player.die())注意:1不要出现到主公的回合玩家就复活的情况.2不要使用 player.kill().3要确保在玩家回合复活。4 禁止使用_status.event.player。5禁止使用game.getPlayer()


```javascript var chuqiao = { name: 'chuqiao', trigger: { player: ['phaseAfter', 'phaseBefore'] }, forced: true, filter: function (event, player) { if (event.name == 'phaseAfter' && player.isTurnedOver()) return false; return player == event.player; }, content: function () { if (trigger.name == 'phaseAfter') { player.out(); player.storage.chuqiao = (player.storage.chuqiao || 0) + 1; if (player.storage.chuqiao >= 8) { player.die(); delete player.storage.chuqiao; } } else { if (player.storage.chuqiao && player.storage.chuqiao < 8) { player.in(); } } }, ai: { basic: { order: 99 } } }; ``` 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: 1. 确保`player.out()`和`player.in()`的调用时机严格匹配回合开始/结束事件 2. 正确处理`storage`计数器的初始化和清除逻辑 3. 避免在非玩家回合触发复活逻辑 [2025-08-15 10:27:44 | AI写代码神器 | 270点数解答]
- 前提条件:1安卓端无名杀清遥版,2使用最原始的函数防止不兼容api导致报错,3技能后面需要有ai实现托管,4要参考源代码中的格式与规范,5不要有任何注释,6写要求的技能本身,不要把全篇都写下来。实现目标:增加武将甘宁的技能“chuqiao”,回合结束后,玩家离开(用player.out()),玩家回合开始时,玩家回到游戏。(限八个回合)到第八个回合结束后玩家直接死亡,无法回到游戏。(可以采用player.die())注意:1不要出现到主公的回合玩家就复活的情况.2不要使用 player.kill().3要确保在玩家回合复活。4 禁止使用_status.event.player。5禁止使用game.getPlayer()(248点数解答 | 2025-08-15 10:26:41)52
- 前提条件:1安卓端无名杀清遥版,2使用最原始的函数防止不兼容api导致报错,3技能后面需要有ai实现托管,4要参考源代码中的格式与规范,5不要有任何注释,6写要求的技能本身,不要把全篇都写下来。实现目标:增加武将甘宁的技能“chuqiao”,回合结束后,玩家离开(用player.out()),玩家回合开始时,玩家回到游戏。(限八个回合)到第八个回合结束后玩家直接死亡,无法回到游戏。(可以采用player.die())注意:1不要出现到主公的回合玩家就复活的情况.2不要使用 player.kill().3要确保在玩家回合复活。4 禁止使用_status.event.player。5禁止使用game.getPlayer()(270点数解答 | 2025-08-15 10:27:44)60
- 前提条件:1安卓端无名杀清遥版,2使用最原始的函数防止不兼容api导致报错,3技能后面需要有ai实现托管,4要参考源代码中的格式与规范,5不要有任何注释,6写要求的技能本身,不要把全篇都写下来。实现目标:增加武将甘宁的技能“chuqiao”,回合结束后,玩家离开(用player.out()),玩家回合开始时,玩家回到游戏。(限八个回合)到第八个回合结束后玩家直接死亡,无法回到游戏。(可以采用player.die())注意:1不要出现到主公的回合玩家就复活的情况.2不要使用 player.kill().3要确保在玩家回合复活。4 禁止使用_status.event.player。5禁止使用game.getPlayer() 语言方向:JavaScript 系统环境:Windows(247点数解答 | 2025-08-15 10:29:41)60
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)205
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94
- content: async function(event, trigger, player) { const [target] = event.targets; const [card] = event.cards; trigger.cancel(); await player.discard(event.cards); const { result } = await player.chooseControlList( true, function(event, player) { const target = _status.event.target; let att = get.attitude(player, target); if (target.hasSkillTag("maihp")) att = -att; return att > 0 ? 0 : 1; }, ["令" (179点数解答 | 2025-05-17 20:49:48)130
- skill={ audio:2, trigger:{ player:["loseEnd","changeHp"], }, forced:true, filter:function (event,player){ return (player.countCards('h')<Math.min(3,player.maxHp-player.hp)); }, content:function (){ player.draw(Math.min(3,player.maxHp-player.hp)-player.countCards('h')); }, ai:{ noh:true, skillTagFilter:function (player,tag){ if(tag=='noh'&&player.maxHp-player.hp<player.countCards('h')){ return (331点数解答 | 2025-07-01 12:15:43)89
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { event.result = { bool: true, cost_data: ["(556点数解答 | 2025-06-29 08:59:58)109
- skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { ev(1573点数解答 | 2025-06-29 08:55:47)80
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event(1326点数解答 | 2025-06-29 08:57:51)120
- skill={ trigger: { player: "loseEnd", }, frequent: true, filter(event, player) { if (player.countCards("h")) return false; for (var i = 0; i < event.cards.length; i++) { if (event.cards[i].original == "h") return true; } return false; }, content() { player.draw(2); }, ai: { noh: true, skillTagFilter(player, tag, arg) { if (tag === "noh") return player.countCards("h") === 1; (810点数解答 | 2025-06-26 13:35:10)114
- 翻译以下代码;skill={ audio:3, trigger:{ player:"phaseUseBegin", }, filter:function(event,player){ return game.hasPlayer(target=>target!=player&&!target.isZhu2()); }, direct:true, content:function(){ 'step 0' player.chooseTarget(get.prompt('sbwusheng'),'选择一名非主公的其他角色,本阶段对其使用【杀】无距离和次数限制,使用【杀】指定其为目标后摸一张牌,对其使用五张【杀】后不能对其使用【杀】',(card,player,target)=>{ return target!=player&&!target.isZhu2(); }).set('ai',target=>{ var (522点数解答 | 2025-05-24 13:13:19)173