skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i);


以下是将代码改成随机获取 `lib.skill.谋攻.derivation` 中技能的修改方案。修改思路是在 `filter` 函数和 `content` 函数里,不再按顺序遍历技能,而是随机选择一个技能进行判断和操作。 ```javascript skill = { audio: "ext:我的扩展:2", trigger: { player: "damageEnd", }, filter: function (event, player) { // 获取技能派生列表 let derivations = lib.skill.谋攻.derivation; // 随机选择一个派生技能的索引 let randomIndex = Math.floor(Math.random() * derivations.length); // 随机选择一个派生技能 let randomSkill = derivations[randomIndex]; // 判断玩家是否拥有随机选择的技能 return !player.hasSkill(randomSkill, null, null, false); }, forced: true, content: function () { // 获取技能派生列表 let derivations = lib.skill.谋攻.derivation; // 随机选择一个派生技能的索引 let randomIndex = Math.floor(Math.random() * derivations.length); // 随机选择一个派生技能 let randomSkill = derivations[randomIndex]; // 判断玩家是否拥有随机选择的技能 if (!player.hasSkill(randomSkill, null, null, false)) { // 随机获取卡片 randomGets(result.cards.length); // 玩家添加技能日志 player.addSkillLog(randomSkill); } }, derivation: ["sbliegong", "sbtieji", "sbwusheng", "sbjizhi", "sbjuxiang"], "_priority": 0, }; ``` 代码 - `filter` 函数: - 首先获取 `lib.skill.谋攻.derivation` 列表。 - 然后使用 `Math.random()` 生成一个随机索引。 - 根据随机索引选择一个技能。 - 判断玩家是否拥有该随机技能,如果没有则返回 `true`,否则返回 `false`。 - `content` 函数: - 同样获取 `lib.skill.谋攻.derivation` 列表。 - 生成随机索引并选择一个技能。 - 判断玩家是否拥有该随机技能,如果没有则调用 `randomGets` 函数随机获取卡片,并使用 `player.addSkillLog` 记录技能日志。 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: 1. `Math.random()` 生成的是伪随机数,在一些对随机性要求极高的场景下可能需要考虑更专业的随机数生成方法。 2. 要确保 `lib.skill.谋攻.derivation` 列表不为空,否则 `Math.random()` 可能会引发数组越界问题。 3. 要保证 `randomGets` 和 `player.addSkillLog` 函数在调用时所需的参数和上下文是正确的,避免出现函数调用错误。 [2025-08-14 11:22:49 | AI写代码神器 | 692点数解答]
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (589点数解答 | 2025-08-14 11:20:36)54
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (692点数解答 | 2025-08-14 11:22:49)69
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:"ext:无名扩展:2", priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ (244点数解答 | 2025-07-01 12:47:42)94
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:2, priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ jueqing:tr(101点数解答 | 2025-07-01 12:07:54)90
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- skill={ trigger: { player: "loseEnd", }, frequent: true, filter(event, player) { if (player.countCards("h")) return false; for (var i = 0; i < event.cards.length; i++) { if (event.cards[i].original == "h") return true; } return false; }, content() { player.draw(2); }, ai: { noh: true, skillTagFilter(player, tag, arg) { if (tag === "noh") return player.countCards("h") === 1; (810点数解答 | 2025-06-26 13:35:10)113
- { "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) <(1113点数解答 | 2025-09-23 23:08:45)17
- "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) < 0) { (925点数解答 | 2025-09-24 00:15:05)18
- trigger: { player: ["phaseZhunbeiBegin","phaseJieshuBegin"], }, usable: 2, async content(event, trigger, player) { var num = player.maxHp - player.hp; const cards = get.cards(num+1,7); game.cardsGotoOrdering(cards); const { result } = await player.chooseButton(["天灯:将一张牌交给一名其他角色",cards], true); if (result.bool) { const { result: result2 } = await player.chooseTarget(`将${get.translation(result.links)}交给一名角色`, true).set("ai", t(405点数解答 | 2025-03-28 12:15:20)130
- skill={ audio:2, trigger:{ global:"phaseBefore", player:"enterGame", }, forced:true, filter:function(event,player){ return (event.name!='phase'||game.phaseNumber==0); }, content:function(){ 'step 0' var cards=player.getCards('h'); player.addGaintag(cards,'dcshuangjia_tag'); }, mod:{ ignoredHandcard:function(card,player){ if(card.hasGaintag('dcshuangjia_tag')){ return true; (165点数解答 | 2025-05-24 04:46:03)121