skill={ trigger: { player: "loseEnd", }, frequent: true, filter(event, player) { if (player.countCards("h")) return false; for (var i = 0; i < event.cards.length; i++) { if (event.cards[i].original == "h") return true; } return false; }, content() { player.draw(2); }, ai: { noh: true, skillTagFilter(player, tag, arg) { if (tag === "noh") return player.countCards("h") === 1;


代码问题分析 1. 语法错误 - `skill` 是一个对象字面量,在 JavaScript 中,对象的属性定义如果不是简单的键值对形式(例如使用函数作为属性值),需要使用正确的语法。在 `filter`、`content` 等函数定义时,需要注意函数作用域内对外部变量的引用,这里 `player` 等变量在函数内部使用,但在函数定义时没有在合适的上下文传递,不过如果是在特定框架内,框架可能会处理这些参数的传递。 - `get.tag` 未定义,代码里直接使用了 `get.tag` 函数,但是并没有在代码中定义 `get` 对象及其 `tag` 方法,这会导致运行时错误。 2. 低效或可优化之处 - `for` 循环:在 `filter` 函数中使用 `for` 循环遍历 `event.cards` 数组,可以使用 `some` 方法来简化代码,提高可读性。 - 重复计算:在 `ai` 对象的方法中,多次调用 `player.countCards("h")`,可以将结果缓存起来,避免重复计算。 优化后的代码 ```javascript // 假设 get 对象和 tag 方法已经定义 const get = { tag: function(card, tag) { // 这里可以实现具体的逻辑 return false; } }; const skill = { trigger: { player: "loseEnd" }, frequent: true, filter(event, player) { // 如果玩家有 "h" 类型的牌,返回 false if (player.countCards("h")) return false; // 使用 some 方法检查 event.cards 数组中是否有 original 为 "h" 的牌 return event.cards.some(card => card.original === "h"); }, content(player) { // 玩家抽两张牌 player.draw(2); }, ai: { noh: true, skillTagFilter(player, tag, arg) { // 缓存玩家 "h" 类型牌的数量 const hCount = player.countCards("h"); if (tag === "noh") return hCount === 1; }, effect: { player_use(card, player, target) { // 缓存玩家 "h" 类型牌的数量 const hCount = player.countCards("h"); if (hCount === 1) return [1, 0.8]; }, target(card, player, target) { // 检查是否有 "loseCard" 标签,并缓存目标玩家 "h" 类型牌的数量 if (get.tag(card, "loseCard") && target.countCards("h") === 1) return 0.5; } } } }; ``` 额外注意的逻辑点 1. 变量作用域:确保 `player` 和 `event` 等变量在调用 `filter`、`content` 等函数时正确传递,避免因作用域问题导致变量未定义。 2. `get.tag` 方法:`get.tag` 方法的具体实现需要根据实际需求编写,确保其逻辑正确,否则会影响 `ai.effect.target` 方法的判断。 3. 性能考虑:虽然对 `player.countCards("h")` 进行了缓存,但如果 `countCards` 方法本身性能较低,可能需要进一步优化该方法的实现。 [2025-06-26 13:35:10 | AI写代码神器 | 810点数解答]
- skill={ trigger: { player: "loseEnd", }, frequent: true, filter(event, player) { if (player.countCards("h")) return false; for (var i = 0; i < event.cards.length; i++) { if (event.cards[i].original == "h") return true; } return false; }, content() { player.draw(2); }, ai: { noh: true, skillTagFilter(player, tag, arg) { if (tag === "noh") return player.countCards("h") === 1; (810点数解答 | 2025-06-26 13:35:10)114
- skill={ audio:2, trigger:{ player:["loseEnd","changeHp"], }, forced:true, filter:function (event,player){ return (player.countCards('h')<Math.min(3,player.maxHp-player.hp)); }, content:function (){ player.draw(Math.min(3,player.maxHp-player.hp)-player.countCards('h')); }, ai:{ noh:true, skillTagFilter:function (player,tag){ if(tag=='noh'&&player.maxHp-player.hp<player.countCards('h')){ return (331点数解答 | 2025-07-01 12:15:43)89
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (589点数解答 | 2025-08-14 11:20:36)55
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (692点数解答 | 2025-08-14 11:22:49)69
- { "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) <(1113点数解答 | 2025-09-23 23:08:45)17
- "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) < 0) { (925点数解答 | 2025-09-24 00:15:05)18
- jingyu: { audio: 2, trigger: { global: ["useskill", "logskillbegin", "usecard", "respond"], }, filter(event, player) { if (["global", "equip"].includes(event.type)) return false; let skill = event.sourceskill || event.skill; if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { if (!info || info.charlotte || info.equipskill) return false; if (info && !info.sourceskill) break; skill = info.sourceskill; info = get.info((15点数解答 | 2024-06-06 17:40:23)285
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ (286点数解答 | 2025-07-06 23:35:52)112
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { event.result = { bool: true, cost_data: ["(556点数解答 | 2025-06-29 08:59:58)108