skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i);


代码分析 这段代码定义了一个技能对象 `skill`,包含音频设置、触发条件、过滤函数、强制执行标志、内容函数、派生技能列表和优先级等属性。不过代码存在一些问题和可以优化的地方。 存在问题 1. `randomGets(result.cards.length)` 这行代码中的 `result` 未定义,会导致引用错误。 2. `content` 函数中使用了 `player` 变量,但该变量在函数内部未定义,会导致引用错误。 3. 可以考虑将重复的 `for` 循环提取成一个函数,提高代码的复用性。 优化后的代码 ```javascript // 定义技能对象 const skill = { audio: "ext:我的扩展:2", trigger: { player: "damageEnd" }, // 过滤函数,判断玩家是否拥有所有派生技能 filter: function (event, player) { return checkPlayerSkills(player); }, forced: true, // 内容函数,执行技能相关操作 content: function (player) { for (const i of lib.skill.谋攻.derivation) { if (!player.hasSkill(i, null, null, false)) { // 这里需要确保 result 是有效的对象 // 假设 result 是一个全局变量或者通过参数传入 // 这里暂时注释掉这行代码,需要根据实际情况修改 // randomGets(result.cards.length); player.addSkillLog(i); break; } } }, derivation: ["sbliegong", "sbtieji", "sbwusheng", "sbjizhi", "sbjuxiang"], "_priority": 0 }; // 提取的检查玩家技能的函数 function checkPlayerSkills(player) { for (const i of lib.skill.谋攻.derivation) { if (!player.hasSkill(i, null, null, false)) { return true; } } return false; } ``` 需要小心的地方 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: 1. 确保变量在使用前已经正确定义,避免出现引用错误,如代码中的 `result` 和 `player` 变量。 2. 对于全局变量的使用要谨慎,尽量通过参数传递的方式来使用变量,提高代码的可维护性。 3. 在调用函数时,要确保传入的参数类型和数量符合函数的定义,避免出现类型错误。 [2025-08-14 11:20:36 | AI写代码神器 | 589点数解答]
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (589点数解答 | 2025-08-14 11:20:36)55
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (692点数解答 | 2025-08-14 11:22:49)69
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:"ext:无名扩展:2", priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ (244点数解答 | 2025-07-01 12:47:42)94
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:2, priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ jueqing:tr(101点数解答 | 2025-07-01 12:07:54)90
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- skill={ trigger: { player: "loseEnd", }, frequent: true, filter(event, player) { if (player.countCards("h")) return false; for (var i = 0; i < event.cards.length; i++) { if (event.cards[i].original == "h") return true; } return false; }, content() { player.draw(2); }, ai: { noh: true, skillTagFilter(player, tag, arg) { if (tag === "noh") return player.countCards("h") === 1; (810点数解答 | 2025-06-26 13:35:10)113
- { "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) <(1113点数解答 | 2025-09-23 23:08:45)17
- "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) < 0) { (925点数解答 | 2025-09-24 00:15:05)18
- trigger: { player: ["phaseZhunbeiBegin","phaseJieshuBegin"], }, usable: 2, async content(event, trigger, player) { var num = player.maxHp - player.hp; const cards = get.cards(num+1,7); game.cardsGotoOrdering(cards); const { result } = await player.chooseButton(["天灯:将一张牌交给一名其他角色",cards], true); if (result.bool) { const { result: result2 } = await player.chooseTarget(`将${get.translation(result.links)}交给一名角色`, true).set("ai", t(405点数解答 | 2025-03-28 12:15:20)130
- skill={ audio:2, trigger:{ global:"phaseBefore", player:"enterGame", }, forced:true, filter:function(event,player){ return (event.name!='phase'||game.phaseNumber==0); }, content:function(){ 'step 0' var cards=player.getCards('h'); player.addGaintag(cards,'dcshuangjia_tag'); }, mod:{ ignoredHandcard:function(card,player){ if(card.hasGaintag('dcshuangjia_tag')){ return true; (165点数解答 | 2025-05-24 04:46:03)121