vue3 vue-baidu-map-3x bm-polygon click事件 获取event就不能携带自己的参数么,如何做


在 Vue3 中使用 `vue-baidu-map-3x` 的 `bm-polygon` 组件时,可以通过闭包或自定义事件处理来同时获取原生事件和自定义参数。以下是解决方案: 方案1:使用闭包传递参数 ```vue <template> <baidu-map> <bm-polygon :path="polygonPath" @click="(e) => handlePolygonClick(e, customParam)" /> </baidu-map> </template> <script setup> const customParam = { id: 123 }; const handlePolygonClick = (event, param) => { console.log('百度地图事件对象:', event); console.log('自定义参数:', param); }; </script> ``` 方案2:通过data属性传递(推荐) ```vue <template> <baidu-map> <bm-polygon v-for="item in polygons" :key="item.id" :path="item.path" :data="item" <!-- 自定义数据绑定 --> @click="handlePolygonClick" /> </baidu-map> </template> <script setup> const handlePolygonClick = (event) => { const customData = event.target?.data; // 通过DOM属性获取 console.log('地图事件:', event); console.log('绑定数据:', customData); }; </script> ``` 方案3:使用自定义事件包装 ```vue <template> <baidu-map> <bm-polygon :path="polygonPath" @click="emitCustomEvent" /> </baidu-map> </template> <script setup> const emit = defineEmits(['polygon-click']); const emitCustomEvent = (event) => { emit('polygon-click', { originEvent: event, customData: { foo: 'bar' } }); }; </script> ``` 注意事项: 1. 百度地图的事件对象包含地理坐标信息,通过 `event.point` 获取经纬度 2. 动态生成的多边形需要确保 `v-for` 中每个元素有唯一 `key` 3. 方案2的DOM属性方式需要确保百度地图内部未覆盖该属性名 [2025-07-25 15:33:09 | AI写代码神器 | 488点数解答]
- vue3 vue-baidu-map-3x bm-polygon click事件 获取event就不能携带自己的参数么,如何做(488点数解答 | 2025-07-25 15:33:09)68
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- 编写一个爬虫实现深度优先爬虫,爬取的网站为 www.baidu.com。使其输出预期为:Add the seeds url ['http://www.baidu.com'] to the unvisited url list Pop out one url "http://www.baidu.com" from unvisited url list Get 10 new links Visited url count: 1 Visited deepth: 1 10 unvisited links: Pop out one url "http://news.baidu.com" from unvisited url list Get 52 new links Visited url count: 2 Visited deepth: 2 Pop out one url "http://www.hao123.com" from unvisited url list Get 311 new links Visited url count: 3 Visited deepth: 2 Pop out(2142点数解答 | 2025-05-13 15:54:49)190
- content: async function(event, trigger, player) { const [target] = event.targets; const [card] = event.cards; trigger.cancel(); await player.discard(event.cards); const { result } = await player.chooseControlList( true, function(event, player) { const target = _status.event.target; let att = get.attitude(player, target); if (target.hasSkillTag("maihp")) att = -att; return att > 0 ? 0 : 1; }, ["令" (179点数解答 | 2025-05-17 20:49:48)129
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { event.result = { bool: true, cost_data: ["(556点数解答 | 2025-06-29 08:59:58)109
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94
- 用c语言链表合并。题目描述 题目内容:已知单链表la=(a1, a2 .…, am)和lb=(b1, b2.…, bn),编写程序按以下规则将它们合并成一个单链表lc,要求新表c利用原表的存储空间。 lc=(a1, b1. .…, am, bm, bm+1., bn), m<=n 或者 lc=(a1, b1. …, bn, an, an+1. …, am), m> 输入格式:一行内输入单链表la中的数据(若干个正整数,之间用空格隔开,并以1结束)一行内输入单链表lb的数据(若干个正整数,之间用空悄隔开,并以1结束) 输出格式:一行内输出合并后单链表lc的数据结果,之间用两个分隔符·…隔开,结束标志·1不输出。 输入样例:13 57-1 246-1 输出样例:-1-2-34--5-6-7 则试用例 用例1 分致:20 描误提示 用例2 分数:20 错误提示; 题目运行时间限制:500ms 题目运行内存限制:32000kb(1020点数解答 | 2024-06-17 15:01:02)240
- jingyu: { audio: 2, trigger: { global: ["useskill", "logskillbegin", "usecard", "respond"], }, filter(event, player) { if (["global", "equip"].includes(event.type)) return false; let skill = event.sourceskill || event.skill; if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { if (!info || info.charlotte || info.equipskill) return false; if (info && !info.sourceskill) break; skill = info.sourceskill; info = get.info((15点数解答 | 2024-06-06 17:40:23)285
- content() { "step 0"; player.loseHp(); event.target = trigger.player; "step 1"; event.addIndex = 0; var list = [], num = target.countCards("h") - player.countCards("h"); event.num = num; if (num > 0 && target.countCards("h") > 0) list.push("令其弃置" + get.cnNumber(num) + "张手牌"); else event.addIndex++; if (target.hp > player.hp) list.push("令其失去" + get.cnNumber(target.hp - player.hp) + "点体力"); if (!lis(313点数解答 | 2025-05-28 16:03:47)136
- skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { ev(1573点数解答 | 2025-06-29 08:55:47)80
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event(1326点数解答 | 2025-06-29 08:57:51)119
- { trigger: { global: "useCardToBegin", }, audio: true, filter: function (event, player) { var card = player.getEquip(5); if (card) { var name = card.name; if ( name && name.indexOf("monkey") != -1 && event.name == "tao" && event.player != player && event.cards.filterInD().length > 0 ) return true; } return fals(613点数解答 | 2025-08-10 12:52:52)60