content() { "step 0"; player.loseHp(); event.target = trigger.player; "step 1"; event.addIndex = 0; var list = [], num = target.countCards("h") - player.countCards("h"); event.num = num; if (num > 0 && target.countCards("h") > 0) list.push("令其弃置" + get.cnNumber(num) + "张手牌"); else event.addIndex++; if (target.hp > player.hp) list.push("令其失去" + get.cnNumber(target.hp - player.hp) + "点体力"); if (!lis


这段代码是一个游戏逻辑函数,主要实现以下功能: 1. 函数开始执行"step 0"阶段: - 当前玩家(player)失去1点HP - 设置事件目标为触发玩家(trigger.player) 2. 进入"step 1"阶段: - 初始化事件索引(addIndex)为0 - 计算目标玩家与当前玩家的手牌数量差(num) - 根据条件构建可选操作列表(list): * 如果num>0且目标玩家有手牌,添加"令其弃置X张手牌"选项 * 否则增加事件索引(addIndex) * 如果目标玩家HP更高,添加"令其失去X点体力"选项 - 如果没有可选操作,直接结束事件 - 如果只有一个选项,自动选择 - 如果有多个选项,让玩家选择: * 设置选择列表和提示文本 * 包含AI选择逻辑:比较HP差值与手牌差值 3. 进入"step 2"阶段: - 根据选择结果执行对应操作: * 选择0:目标玩家弃置指定数量手牌 * 选择1:目标玩家失去HP差值 三条额外需要注意的逻辑点: 1. 手牌数量差(num)计算方式会影响后续选项的生成 2. AI选择逻辑基于HP差值与手牌数量的比较 3. event.addIndex的增减会影响最终选项的索引匹配 [2025-05-28 16:03:47 | AI写代码神器 | 313点数解答]
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