skill={ audio:2, mod:{ aiOrder(player, card, num) { if (num <= 0 || !player.isPhaseUsing() || player.needsToDiscard() < 2) return num; let suit = get.suit(card, player); if (suit === "heart") return num - 3.6; }, aiValue(player, card, num) { if (num <= 0) return num; let suit = get.suit(card, player); if (suit === "heart") return num + 3.6; if (suit === "club") return num + 1;


以下是对您提供的代码的一些分析和建议: 在 `aiOrder` 函数中,建议为 `get.suit(card, player)` 函数添加一些错误处理逻辑,以防止在获取花色时出现异常情况。 在 `aiValue` 和 `aiUseful` 函数中,对于不同花色的处理逻辑有些相似,可以考虑提取一个公共的函数来处理花色与数值的关系,以提高代码的可读性和可维护性。 在 `viewAs` 函数中,建议添加一些注释来解释每个分支的作用,这样可以使其他人更容易理解代码的逻辑。 额外需要注意的逻辑点: 1. 对于函数中的输入参数,要确保其有效性和合法性。 2. 考虑添加一些日志输出,以便在调试时更好地了解代码的执行过程。 3. 对于复杂的逻辑判断,要进行充分的测试以确保其正确性。 [2025-05-07 17:49:43 | AI写代码神器 | 199点数解答]
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