skill={ audio:2, trigger:{ global:"phaseBefore", player:"enterGame", }, forced:true, filter:function(event,player){ return (event.name!='phase'||game.phaseNumber==0); }, content:function(){ 'step 0' var cards=player.getCards('h'); player.addGaintag(cards,'dcshuangjia_tag'); }, mod:{ ignoredHandcard:function(card,player){ if(card.hasGaintag('dcshuangjia_tag')){ return true;


这段代码定义了一个技能对象,主要功能是标记玩家手牌并影响游戏机制。以下是代码分析: 1. 技能触发条件: - 全局阶段为"phaseBefore" - 玩家触发"enterGame"事件 - forced:true表示强制触发 - filter函数限制只在游戏第0阶段触发 2. 技能效果: - 标记玩家所有手牌为'dcshuangjia_tag' - 被标记的牌会被忽略(ignoredHandcard返回true) - 弃牌阶段不能弃置被标记的牌(cardDiscardable返回false) - 影响距离计算,每张被标记手牌增加1点距离(最多+5) 3. 代码结构: - 使用mod对象修改游戏规则 - 通过hasGaintag方法检查标记 - _priority设置优先级为0 需要注意的逻辑点: 1. filter函数中的game.phaseNumber==0条件可能导致技能只在游戏初始阶段生效 2. globalTo距离计算使用Math.min(5,...)限制了最大距离加成 3. cardDiscardable只限制了'phaseDiscard'阶段的弃牌,其他弃牌操作不受影响 [2025-05-24 04:47:24 | AI写代码神器 | 245点数解答]
相关提问
- skill={ audio:2, trigger:{ global:"phaseBefore", player:"enterGame", }, forced:true, filter:function(event,player){ return (event.name!='phase'||game.phaseNumber==0); }, content:function(){ 'step 0' var cards=player.getCards('h'); player.addGaintag(cards,'dcshuangjia_tag'); }, mod:{ ignoredHandcard:function(card,player){ if(card.hasGaintag('dcshuangjia_tag')){ return true; (165点数解答 | 2025-05-24 04:46:03)120
- skill={ audio:2, trigger:{ global:"phaseBefore", player:"enterGame", }, forced:true, filter:function(event,player){ return (event.name!='phase'||game.phaseNumber==0); }, content:function(){ 'step 0' var cards=player.getCards('h'); player.addGaintag(cards,'dcshuangjia_tag'); }, mod:{ ignoredHandcard:function(card,player){ if(card.hasGaintag('dcshuangjia_tag')){ return true; (245点数解答 | 2025-05-24 04:47:24)126
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { event.result = { bool: true, cost_data: ["(556点数解答 | 2025-06-29 08:59:58)108
- skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { ev(1573点数解答 | 2025-06-29 08:55:47)79
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event(1326点数解答 | 2025-06-29 08:57:51)118
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)93
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- { trigger: { global: "useCardToBegin", }, audio: true, filter: function (event, player) { var card = player.getEquip(5); if (card) { var name = card.name; if ( name && name.indexOf("monkey") != -1 && event.name == "tao" && event.player != player && event.cards.filterInD().length > 0 ) return true; } return fals(613点数解答 | 2025-08-10 12:52:52)59
- { trigger: { global: "useCardToBegin", }, audio: true, filter: function (event, player) { var card = player.getEquip(5); if (card) { var name = card.name; if ( name && name.indexOf("monkey") != -1 && event.name == "tao" && event.player != player && event.cards.filterInD().length > 0 ) return true; } return fals(346点数解答 | 2025-08-10 12:54:50)58
- { "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) <(1113点数解答 | 2025-09-23 23:08:45)16
- "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) < 0) { (925点数解答 | 2025-09-24 00:15:05)17