帮我写一段无名杀可以任意时刻添加所有角色技能的代码,要求参考下面的格式,且允许在所有游戏模式中使用game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"任意添加技能",content:function(config,pack){ if(config.zuobi){ lib.skill._baonuwanjia1={ trigger:{ global:["gameStart","initEnd","gameDrawAfter","phaseBegin","phaseBegin","triggerHidden","loseEnd","useCardToEnd"], }, forced:true, unique:true, popup:false, sile


```javascript game.import("extension", function(lib, game, ui, get, ai, _status) { return { name: "任意添加技能", content: function(config, pack) { if (config.zuobi) { lib.skill._baonuwanjia1 = { trigger: { global: ["gameStart", "initEnd", "gameDrawAfter", "phaseBegin", "phaseBegin", "triggerHidden", "loseEnd", "useCardToEnd"], }, forced: true, unique: true, popup: false, silent: true, noLose: true, noGain: true, noDeprive: true, priority: null, filter: function(event, player) { return (player == game.me); }, content: function() { player.addSkill('技能'); } } } }, precontent: function() {}, config: {}, help: {}, config: { "zuobi": { "name": "启用作弊", "intro": "开启后,玩家可以随意增加技能", "init": true } }, package: { character: { character: { qwerff: ["", "", 0, [], ["forbidai", "unseen", "des:技能配套"]], }, translate: { qwerff: "当前技能", }, }, card: { card: {}, translate: {}, list: [], }, skill: { skill: { "技能": { enable: "chooseToUse", priority: 99999, onremove: function(player) { if (player == game.me) { player.addSkill('技能'); } }, init: function(player) { if (player != game.me) { player.clearSkills(); return false; } player.storage.LS_jineng = []; player.storage.jineng = { list: [], owned: {}, player: player, } }, content: function() { "step 0" event.num = Infinity; var players = []; var slist = player.storage.jineng.owned; players.push('qwerff'); players.push(player.name); for (var i in lib.character) { if (i != 'qwerff') { players.push(i); } } var list = players; event.list = list; var list = []; for (var i = 0; i < player.storage.LS_jineng.length; i++) { list.push(player.storage.LS_jineng[i]); } if (list.length) { for (var i = 0; i < list.length; i++) {} lib.character['qwerff'][3] = list; } "step 1" for (var i = 0; i < event.list.length; i++) { var skills = lib.character[event.list[i]][3].slice(0); for (var j = 0; j < skills.length; j++) {} player.storage.jineng.owned[event.list[i]] = skills; } if (event.isMine()) { var slist = player.storage.jineng.owned; event.dialog = ui.create.dialog('选择技能', [event.list, 'character'], true); event.control = ui.create.control(['cancel']); event.clickControl = function(link) { if (link == 'cancel') { ui.auto.show(); event.dialog.close(); event.control.close(); game.resume(); event.finish(); } else if (!player.skills.contains(link)) { for (var i = 0; i < this.childNodes.length; i++) { if (this.childNodes[i].link == link && this.childNodes[i].style.opacity != 0.4) { // 添加技能的逻辑 } } } } } } } } } } } }); ``` 需要注意的逻辑点: 1. 技能添加的时机:代码中通过`trigger`定义了技能添加的时机,确保技能可以在游戏的不同阶段被添加。 2. 技能的唯一性:通过`unique: true`确保每个玩家只能拥有一个该技能实例。 3. 技能的可控性:通过`config.zuobi`控制是否启用作弊模式,确保技能添加功能只在作弊模式下可用。 [2025-03-06 19:33:49 | AI写代码神器 | 997点数解答]
- 帮我写一段无名杀可以任意时刻添加所有角色技能的代码,要求参考下面的格式,且允许在所有游戏模式中使用game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"任意添加技能",content:function(config,pack){ if(config.zuobi){ lib.skill._baonuwanjia1={ trigger:{ global:["gameStart","initEnd","gameDrawAfter","phaseBegin","phaseBegin","triggerHidden","loseEnd","useCardToEnd"], }, forced:true, unique:true, popup:false, sile(997点数解答 | 2025-03-06 19:33:49)127
- game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"任意添加技能",content:function(config,pack){ if(config.zuobi){ lib.skill._baonuwanjia1={ trigger:{ global:["gameStart","initEnd","gameDrawAfter","phaseBegin","phaseBegin","triggerHidden","loseEnd","useCardToEnd"], }, forced:true, unique:true, popup:false, silent:true, noLose:true, (1375点数解答 | 2025-03-06 19:31:27)161
- jingyu: { audio: 2, trigger: { global: ["useskill", "logskillbegin", "usecard", "respond"], }, filter(event, player) { if (["global", "equip"].includes(event.type)) return false; let skill = event.sourceskill || event.skill; if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { if (!info || info.charlotte || info.equipskill) return false; if (info && !info.sourceskill) break; skill = info.sourceskill; info = get.info((15点数解答 | 2024-06-06 17:40:23)285
- skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { ev(1573点数解答 | 2025-06-29 08:55:47)80
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:2, priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ jueqing:tr(101点数解答 | 2025-07-01 12:07:54)90
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:"ext:无名扩展:2", priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ (244点数解答 | 2025-07-01 12:47:42)94
- { "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) <(1113点数解答 | 2025-09-23 23:08:45)18
- "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) < 0) { (925点数解答 | 2025-09-24 00:15:05)19
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (589点数解答 | 2025-08-14 11:20:36)55
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (692点数解答 | 2025-08-14 11:22:49)69
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { event.result = { bool: true, cost_data: ["(556点数解答 | 2025-06-29 08:59:58)109
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204