game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"任意添加技能",content:function(config,pack){ if(config.zuobi){ lib.skill._baonuwanjia1={ trigger:{ global:["gameStart","initEnd","gameDrawAfter","phaseBegin","phaseBegin","triggerHidden","loseEnd","useCardToEnd"], }, forced:true, unique:true, popup:false, silent:true, noLose:true,


这段代码看起来是一个游戏扩展脚本,用于在游戏中添加自定义技能。代码的主要功能是在游戏开始时或特定事件触发时,为玩家添加一个名为“技能”的自定义技能。以下是对代码的详细分析和优化建议: 代码分析 1. 技能定义: - `lib.skill._baonuwanjia1` 定义了一个新的技能对象,该技能在游戏开始时、初始化结束时、抽牌后、阶段开始时等事件触发时执行。 - 该技能的 `content` 函数会在触发时调用 `player.addSkill('技能')`,为玩家添加一个名为“技能”的自定义技能。 2. 技能配置: - `config.zuobi` 是一个配置项,用于控制是否启用作弊功能。如果启用作弊,玩家可以随意增加技能。 - `package.character` 和 `package.skill` 部分定义了技能的相关配置和翻译。 3. 技能逻辑: - `skill` 对象的 `init` 函数在技能初始化时执行,确保只有当前玩家可以拥有该技能。 - `content` 函数处理技能的具体逻辑,包括选择技能、更新技能列表等。 代码优化建议 1. 减少冗余代码: - 代码中有一些重复的逻辑,比如 `players.push(player.name)` 和 `players.push('qwerff')`,可以合并为一个操作。 - `for` 循环中的 `if` 条件可以简化,减少不必要的嵌套。 2. 提高代码可读性: - 使用更具描述性的变量名,比如 `event.list` 可以改为 `event.skillList`,`slist` 可以改为 `skillList`。 - 将复杂的逻辑拆分为多个函数,提高代码的可维护性。 3. 性能优化: - 避免在循环中频繁操作 DOM 或创建新的对象,比如 `ui.create.dialog` 和 `ui.create.control` 可以在循环外部创建。 - 使用 `Array.prototype.forEach` 或 `Array.prototype.map` 替代传统的 `for` 循环,提高代码的简洁性和可读性。 优化后的代码示例 ```javascript game.import("extension", function(lib, game, ui, get, ai, _status) { return { name: "任意添加技能", content: function(config, pack) { if (config.zuobi) { lib.skill._baonuwanjia1 = { trigger: { global: ["gameStart", "initEnd", "gameDrawAfter", "phaseBegin", "phaseBegin", "triggerHidden", "loseEnd", "useCardToEnd"], }, forced: true, unique: true, popup: false, silent: true, noLose: true, noGain: true, noDeprive: true, priority: null, filter: function(event, player) { return player === game.me; }, content: function() { player.addSkill('技能'); } }; } }, precontent: function() {}, config: {}, help: {}, config: { zuobi: { name: "启用作弊", intro: "开启后,玩家可以随意增加技能", init: true } }, package: { character: { character: { qwerff: ["", "", 0, [], ["forbidai", "unseen", "des:技能配套"]], }, translate: { qwerff: "当前技能", }, }, card: { card: {}, translate: {}, list: [], }, skill: { skill: { "技能": { enable: "chooseToUse", priority: 99999, onremove: function(player) { if (player === game.me) { player.addSkill('技能'); } }, init: function(player) { if (player !== game.me) { player.clearSkills(); return false; } player.storage.LS_jineng = []; player.storage.jineng = { list: [], owned: {}, player: player, }; }, content: function() { "step 0" event.num = Infinity; var players = ['qwerff', player.name]; for (var i in lib.character) { if (i !== 'qwerff') { players.push(i); } } event.list = players; var list = []; for (var i = 0; i < player.storage.LS_jineng.length; i++) { list.push(player.storage.LS_jineng[i]); } if (list.length) { lib.character['qwerff'][3] = list; } "step 1" for (var i = 0; i < event.list.length; i++) { var skills = lib.character[event.list[i]][3].slice(0); player.storage.jineng.owned[event.list[i]] = skills; } if (event.isMine()) { var slist = player.storage.jineng.owned; event.dialog = ui.create.dialog('选择技能', [event.list, 'character'], true); event.control = ui.create.control(['cancel']); event.clickControl = function(link) { if (link === 'cancel') { ui.auto.show(); event.dialog.close(); event.control.close(); game.resume(); event.finish(); } else if (!player.skills.contains(link)) { for (var i = 0; i < this.childNodes.length; i++) { if (this.childNodes[i].link === link && this.childNodes[i].style.opacity !== 0.4) { event.num--; } } } }; } } } } } } }; }); ``` 需要注意的逻辑点 1. 技能的唯一性:确保技能的唯一性,避免重复添加相同的技能。 2. 事件触发的时机:确保技能在正确的事件触发时执行,避免不必要的性能开销。 3. 用户交互的处理:在处理用户交互时,确保逻辑清晰,避免出现意外的行为。 [2025-03-06 19:31:27 | AI写代码神器 | 1375点数解答]
- game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"任意添加技能",content:function(config,pack){ if(config.zuobi){ lib.skill._baonuwanjia1={ trigger:{ global:["gameStart","initEnd","gameDrawAfter","phaseBegin","phaseBegin","triggerHidden","loseEnd","useCardToEnd"], }, forced:true, unique:true, popup:false, silent:true, noLose:true, (1375点数解答 | 2025-03-06 19:31:27)162
- 帮我写一段无名杀可以任意时刻添加所有角色技能的代码,要求参考下面的格式,且允许在所有游戏模式中使用game.import("extension",function(lib,game,ui,get,ai,_status){return {name:"任意添加技能",content:function(config,pack){ if(config.zuobi){ lib.skill._baonuwanjia1={ trigger:{ global:["gameStart","initEnd","gameDrawAfter","phaseBegin","phaseBegin","triggerHidden","loseEnd","useCardToEnd"], }, forced:true, unique:true, popup:false, sile(997点数解答 | 2025-03-06 19:33:49)127
- jingyu: { audio: 2, trigger: { global: ["useskill", "logskillbegin", "usecard", "respond"], }, filter(event, player) { if (["global", "equip"].includes(event.type)) return false; let skill = event.sourceskill || event.skill; if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { if (!info || info.charlotte || info.equipskill) return false; if (info && !info.sourceskill) break; skill = info.sourceskill; info = get.info((15点数解答 | 2024-06-06 17:40:23)285
- skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { ev(1573点数解答 | 2025-06-29 08:55:47)80
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:2, priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ jueqing:tr(101点数解答 | 2025-07-01 12:07:54)90
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:"ext:无名扩展:2", priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ (244点数解答 | 2025-07-01 12:47:42)94
- { "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) <(1113点数解答 | 2025-09-23 23:08:45)18
- "trigger": { "player": "judgeBefore" }, "direct": true, "priority": 1, "unique": true, "content": function() { "step 0" event.cards = get.cards(7); player.chooseCardButton(true, event.cards, '改命:选择一张牌作为你的' + trigger.judgestr + '判定结果').ai = function(button) { if (get.attitude(player, trigger.player) > 0) { return 1 + trigger.judge(button.link); } if (get.attitude(player, trigger.player) < 0) { (925点数解答 | 2025-09-24 00:15:05)19
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (589点数解答 | 2025-08-14 11:20:36)55
- skill={ audio:"ext:我的扩展:2", trigger:{ player:"damageEnd", }, filter:function(event,player){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)) return true; } return false; }, forced:true, content:function(){ for(var i of lib.skill.谋攻.derivation){ if(!player.hasSkill(i,null,null,false)){ randomGets(result.cards.length) player.addSkillLog(i); (692点数解答 | 2025-08-14 11:22:49)69
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { event.result = { bool: true, cost_data: ["(556点数解答 | 2025-06-29 08:59:58)109
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204