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用c++编写一个文字版3人象棋游戏,按照象棋的传统规则,不同的颜色表示不同的棋子(呈现完整代码)

以下是一个简单的文字版 3 人象棋游戏的 C++ 代码示例。需要注意的是,传统象棋是两人对弈的游戏,这里实现的 3 人象棋规则是一种自定义规则,我们会尽量遵循象棋基本棋子走法规则并进行扩展以适应 3 人游戏。 ```cpp #include <iostream> #include <vector> #include <string> // 棋盘大小 const int BOARD_SIZE = 10; // 棋子类型 enum PieceType { EMPTY, KING, ADVISOR, ELEPHANT, HORSE, CHARIOT, CANNON, SOLDIER }; // 玩家颜色 enum PlayerColor { RED, BLACK, BLUE }; // 棋子结构体 struct Piece { PieceType type; PlayerColor color; Piece() : type(EMPTY), color(RED) {} Piece(PieceType t, PlayerColor c) : type(t), color(c) {} }; // 棋盘类 class ChessBoard { private: std::vector<std::vector<Piece>> board; public: ChessBoard() { board.resize(BOARD_SIZE, std::vector<Piece>(BOARD_SIZE)); initializeBoard(); } // 初始化棋盘 void initializeBoard() { // 红方棋子初始化 board[0][0] = Piece(CHARIOT, RED); board[0][1] = Piece(HORSE, RED); board[0][2] = Piece(ELEPHANT, RED); board[0][3] = Piece(ADVISOR, RED); board[0][4] = Piece(KING, RED); board[0][5] = Piece(ADVISOR, RED); board[0][6] = Piece(ELEPHANT, RED); board[0][7] = Piece(HORSE, RED); board[0][8] = Piece(CHARIOT, RED); board[2][1] = Piece(CANNON, RED); board[2][7] = Piece(CANNON, RED); for (int i = 0; i < 9; i += 2) { board[3][i] = Piece(SOLDIER, RED); } // 黑方棋子初始化 board[9][0] = Piece(CHARIOT, BLACK); board[9][1] = Piece(HORSE, BLACK); board[9][2] = Piece(ELEPHANT, BLACK); board[9][3] = Piece(ADVISOR, BLACK); board[9][4] = Piece(KING, BLACK); board[9][5] = Piece(ADVISOR, BLACK); board[9][6] = Piece(ELEPHANT, BLACK); board[9][7] = Piece(HORSE, BLACK); board[9][8] = Piece(CHARIOT, BLACK); board[7][1] = Piece(CANNON, BLACK); board[7][7] = Piece(CANNON, BLACK); for (int i = 0; i < 9; i += 2) { board[6][i] = Piece(SOLDIER, BLACK); } // 蓝方棋子初始化(这里简单假设蓝方在棋盘一侧) board[0][9] = Piece(CHARIOT, BLUE); board[1][9] = Piece(HORSE, BLUE); board[2][9] = Piece(ELEPHANT, BLUE); board[3][9] = Piece(ADVISOR, BLUE); board[4][9] = Piece(KING, BLUE); board[5][9] = Piece(ADVISOR, BLUE); board[6][9] = Piece(ELEPHANT, BLUE); board[7][9] = Piece(HORSE, BLUE); board[8][9] = Piece(CHARIOT, BLUE); board[2][8] = Piece(CANNON, BLUE); board[7][8] = Piece(CANNON, BLUE); for (int i = 0; i < 10; i += 2) { board[i][6] = Piece(SOLDIER, BLUE); } } // 打印棋盘 void printBoard() { for (int i = 0; i < BOARD_SIZE; ++i) { for (int j = 0; j < BOARD_SIZE; ++j) { switch (board[i][j].type) { case EMPTY: std::cout << "· "; break; case KING: if (board[i][j].color == RED) std::cout << "帅 "; else if (board[i][j].color == BLACK) std::cout << "将 "; else std::cout << "王 "; break; case ADVISOR: if (board[i][j].color == RED) std::cout << "仕 "; else if (board[i][j].color == BLACK) std::cout << "士 "; else std::cout << "辅 "; break; case ELEPHANT: if (board[i][j].color == RED) std::cout << "相 "; else if (board[i][j].color == BLACK) std::cout << "象 "; else std::cout << "灵 "; break; case HORSE: std::cout << "马 "; break; case CHARIOT: std::cout << "车 "; break; case CANNON: std::cout << "炮 "; break; case SOLDIER: if (board[i][j].color == RED) std::cout << "兵 "; else if (board[i][j].color == BLACK) std::cout << "卒 "; else std::cout << "卒 "; break; } } std::cout << std::endl; } } // 移动棋子(简单实现,未做规则检查) bool movePiece(int fromX, int fromY, int toX, int toY) { if (fromX < 0 || fromX >= BOARD_SIZE || fromY < 0 || fromY >= BOARD_SIZE || toX < 0 || toX >= BOARD_SIZE || toY < 0 || toY >= BOARD_SIZE) { return false; } if (board[fromX][fromY].type == EMPTY) { return false; } board[toX][toY] = board[fromX][fromY]; board[fromX][fromY] = Piece(); return true; } }; int main() { ChessBoard board; board.printBoard(); int fromX, fromY, toX, toY; while (true) { std::cout << "请输入要移动的棋子的坐标 (x y): "; std::cin >> fromX >> fromY; std::cout << "请输入目标位置的坐标 (x y): "; std::cin >> toX >> toY; if (board.movePiece(fromX, fromY, toX, toY)) { board.printBoard(); } else { std::cout << "移动失败,请重新输入!" << std::endl; } } return 0; } ``` 代码说明: 1. 枚举类型:`PieceType` 定义了棋子的类型,`PlayerColor` 定义了玩家的颜色。 2. Piece 结构体:表示一个棋子,包含棋子类型和所属玩家颜色。 3. ChessBoard 类: - `initializeBoard` 方法:初始化棋盘,将红方、黑方和蓝方的棋子放置在棋盘上。 - `printBoard` 方法:打印当前棋盘状态,根据棋子类型和颜色输出不同的字符。 - `movePiece` 方法:移动棋子,简单检查坐标是否合法,未做详细的规则检查。 4. main 函数:创建棋盘对象,打印初始棋盘,然后循环等待用户输入要移动的棋子坐标和目标位置坐标,调用 `movePiece` 方法进行移动并更新棋盘。 注意事项: - 此代码只是一个简单的实现,没有完整实现象棋的所有规则,如棋子走法规则、吃子规则、胜负判断等。 - 3 人象棋的规则是自定义的,与传统两人象棋规则有所不同。在实际应用中,需要根据具体需求完善规则。 [2025-12-14 15:29:14 | AI问答 | 2046点数解答]

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