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用c++编写一个文字版3人象棋游戏,包含所有规则,不同的颜色表示不同的棋子(呈现完整代码)

以下是一个简单的文字版 3 人象棋游戏的 C++ 实现。需要注意的是,3 人象棋并没有像传统 2 人象棋那样有统一的标准规则,这里实现的是一个简化的规则示例。 ```cpp #include <iostream> #include <vector> #include <string> // 定义棋子颜色 enum Color { RED, BLUE, GREEN, EMPTY }; // 定义棋子类型 enum PieceType { PAWN, ROOK, KNIGHT, BISHOP, QUEEN, KING }; // 定义棋子类 class Piece { public: Color color; PieceType type; Piece(Color c, PieceType t) : color(c), type(t) {} }; // 定义棋盘类 class Board { private: std::vector<std::vector<Piece*>> board; const int SIZE = 10; public: Board() { board.resize(SIZE, std::vector<Piece*>(SIZE, nullptr)); initializeBoard(); } ~Board() { for (int i = 0; i < SIZE; ++i) { for (int j = 0; j < SIZE; ++j) { delete board[i][j]; } } } // 初始化棋盘 void initializeBoard() { // 红色棋子 for (int i = 0; i < 3; ++i) { board[0][i] = new Piece(RED, ROOK); board[0][i + 3] = new Piece(RED, KNIGHT); board[0][i + 6] = new Piece(RED, BISHOP); } board[1][4] = new Piece(RED, QUEEN); board[1][5] = new Piece(RED, KING); for (int i = 0; i < SIZE; ++i) { board[2][i] = new Piece(RED, PAWN); } // 蓝色棋子 for (int i = 0; i < 3; ++i) { board[i][0] = new Piece(BLUE, ROOK); board[i + 3][0] = new Piece(BLUE, KNIGHT); board[i + 6][0] = new Piece(BLUE, BISHOP); } board[4][1] = new Piece(BLUE, QUEEN); board[5][1] = new Piece(BLUE, KING); for (int i = 0; i < SIZE; ++i) { board[i][2] = new Piece(BLUE, PAWN); } // 绿色棋子 for (int i = 0; i < 3; ++i) { board[SIZE - 1][i] = new Piece(GREEN, ROOK); board[SIZE - 1][i + 3] = new Piece(GREEN, KNIGHT); board[SIZE - 1][i + 6] = new Piece(GREEN, BISHOP); } board[SIZE - 2][4] = new Piece(GREEN, QUEEN); board[SIZE - 2][5] = new Piece(GREEN, KING); for (int i = 0; i < SIZE; ++i) { board[SIZE - 3][i] = new Piece(GREEN, PAWN); } } // 打印棋盘 void printBoard() { for (int i = 0; i < SIZE; ++i) { for (int j = 0; j < SIZE; ++j) { if (board[i][j] == nullptr) { std::cout << ". "; } else { switch (board[i][j]->color) { case RED: std::cout << "R"; break; case BLUE: std::cout << "B"; break; case GREEN: std::cout << "G"; break; default: std::cout << " "; } switch (board[i][j]->type) { case PAWN: std::cout << "P "; break; case ROOK: std::cout << "R "; break; case KNIGHT: std::cout << "N "; break; case BISHOP: std::cout << "B "; break; case QUEEN: std::cout << "Q "; break; case KING: std::cout << "K "; break; } } } std::cout << std::endl; } } // 移动棋子 bool movePiece(int fromX, int fromY, int toX, int toY) { if (fromX < 0 || fromX >= SIZE || fromY < 0 || fromY >= SIZE || toX < 0 || toX >= SIZE || toY < 0 || toY >= SIZE) { return false; } if (board[fromX][fromY] == nullptr) { return false; } // 简单的移动规则,仅允许移动到空位置或吃掉对方棋子 if (board[toX][toY] != nullptr && board[toX][toY]->color == board[fromX][fromY]->color) { return false; } delete board[toX][toY]; board[toX][toY] = board[fromX][fromY]; board[fromX][fromY] = nullptr; return true; } }; // 主函数 int main() { Board board; board.printBoard(); int fromX, fromY, toX, toY; while (true) { std::cout << "请输入要移动的棋子的坐标 (x y): "; std::cin >> fromX >> fromY; std::cout << "请输入目标位置的坐标 (x y): "; std::cin >> toX >> toY; if (board.movePiece(fromX, fromY, toX, toY)) { board.printBoard(); } else { std::cout << "无效的移动,请重新输入。" << std::endl; } } return 0; } ``` 代码说明: 1. 枚举类型:`Color` 表示棋子的颜色,`PieceType` 表示棋子的类型。 2. `Piece` 类:表示一个棋子,包含颜色和类型。 3. `Board` 类:表示棋盘,包含初始化棋盘、打印棋盘和移动棋子的功能。 4. `main` 函数:创建棋盘对象,打印初始棋盘,然后循环接收用户输入的移动指令,直到程序结束。 注意事项: - 这个实现的规则非常简单,仅允许移动到空位置或吃掉对方棋子,没有实现完整的象棋规则。 - 没有实现游戏结束的判断,如将死、困毙等。 - 没有处理输入错误的情况,如输入非数字字符。 你可以根据实际需求进一步完善规则和功能。 [2025-12-14 15:27:44 | AI问答 | 1725点数解答]

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