skill={ trigger:{ global:"gamestart", player:["entergame","phaseusebegin","changehp"], }, audio:"rehuashen", mark:true, intro:{ name:"化身", mark:function (dialog, content, player) { if (player.storage.ymhuashen) { dialog.addtext("已获得的武将牌:"); dialog.add([player.storage.ymhuashen,'character']); } else dialog.addtext("暂无获得的武将牌"); }, }, forced:true, content:funct


以下是对您提供的代码的一些分析和建议: 代码 ```javascript // 定义了一个技能对象 skill = { // 触发条件 trigger: { global: "gamestart", player: ["entergame", "phaseusebegin", "changehp"] }, // 音频相关 audio: "rehuashen", // 标记 mark: true, // 介绍部分,包含一个函数 intro: { name: "化身", mark: function (dialog, content, player) { // 根据玩家的存储状态添加文本 if (player.storage.ymhuashen) { dialog.addtext("已获得的武将牌:"); dialog.add([player.storage.ymhuashen,'character']); } else { dialog.addtext("暂无获得的武将牌"); } } }, // 强制属性 forced: true, // 主要内容函数 content: function () { // 步骤 0 'step 0' if (!player.storage.ymhuashen) player.storage.ymhuashen = []; var list = []; // 遍历角色库 for (var i in lib.character) { // 跳过一些特定条件的角色 if (lib.character[i][4].contains('unseen')) continue; if (lib.character[i][4].contains('hiddenboss')) continue; if (player.storage.ymhuashen.contains(i)) continue; if (i.indexOf('zuoci')!== -1 || i.indexOf('xushao')!== -1) continue; list.push(i); } // 随机获取 3 个角色 list = list.randomgets(3); // 让玩家选择按钮 player.choosebutton([1, 2, 3], ['【化身】:选择获得至多 3 张武将牌上的所有技能', [list, 'character']]).ai = function(button) { return get.rank(button.link, true); } // 步骤 1 'step 1' if (result.bool) { var skill = []; // 处理选择的角色 for (var i = 0; i < result.links.length; i++) { player.storage.ymhuashen.add(result.links[i]); player.flashavatar('ynhuashen', result.links[i]); skill = skill.concat(lib.character[result.links[i]][3]); } // 处理抽牌 if (result.links.length < 2) player.draw(2 - result.links.length); if (!player.ymhuashen) player.ymhuashen = {}; if (!player.ymhuashen.skill) { player.ymhuashen.skill = []; } if (!player.ymhuashen.global) { player.ymhuashen.global = []; } if (!player.ymhuashen.zhu) { player.ymhuashen.zhu = []; } // 进一步处理技能 for (var i = 0; i < skill.length; i++) { var group = [skill[i]].slice(0); var global = []; for (var j = 0; j < group.length; j++) { if (lib.skill[group[j]]) { var n1 = group[j]; var s1 = lib.skill[n1]; if (s1.direct) delete s1.direct; if (s1.choosebutton && s1.choosebutton.backup) { var backup = (get.info(n1).choosebutton).backup(['', '', '', ''], player); if (!s1.content) group[j] = n1 + '_backup'; else group.add(n1 + '_backup'); if (backup.precontent) group[j] = 'pre_' + group[j]; } if (s1.precontent) { group.remove(n1); group.add('pre_' + n1); } if (s1.group) group = group.concat(s1.group); if (s1.global) { global = global.concat(s1.global); for (var k = 0; k < global.length; k++) { if (lib.skill[global[k]]) { var n2 = global[k]; var s2 = lib.skill[n2]; if (s2.direct) delete s2.direct; if (s2.choosebutton && s2.choosebutton.backup) { var backup = (get.info(n2).choosebutton).backup(['', '', '', ''], player); if (!s2.content) global[k] = n2 + '_backup'; else global.add(n2 + '_backup'); if (backup.precontent) global[k] = 'pre_' + global[k]; } if (s2.precontent) { global.remove(n2); global.add('pre_' + n2); } } } } } } } } } } ``` 建议: 1. 考虑添加更多的注释来解释复杂的逻辑部分,以提高代码的可理解性。 2. 对于一些重复的条件判断和处理逻辑,可以考虑提取为单独的函数,以增强代码的可读性和可维护性。 3. 检查变量名的一致性和清晰度,确保它们能够准确反映其用途。 额外需要注意的逻辑点: 1. 确保 `randomgets` 方法的正确性和稳定性。 2. 处理可能出现的异常情况,例如在获取 `lib.character` 或 `lib.skill` 中的数据时。 3. 对于一些复杂的条件判断和数据处理,考虑进行单元测试以确保其正确性。 [2025-01-03 09:53:52 | AI写代码神器 | 1380点数解答]
- skill={ trigger:{ global:"gamestart", player:["entergame","phaseusebegin","changehp"], }, audio:"rehuashen", mark:true, intro:{ name:"化身", mark:function (dialog, content, player) { if (player.storage.ymhuashen) { dialog.addtext("已获得的武将牌:"); dialog.add([player.storage.ymhuashen,'character']); } else dialog.addtext("暂无获得的武将牌"); }, }, forced:true, content:funct(209点数解答 | 2025-01-03 09:53:12)188
- skill={ trigger:{ global:"gamestart", player:["entergame","phaseusebegin","changehp"], }, audio:"rehuashen", mark:true, intro:{ name:"化身", mark:function (dialog, content, player) { if (player.storage.ymhuashen) { dialog.addtext("已获得的武将牌:"); dialog.add([player.storage.ymhuashen,'character']); } else dialog.addtext("暂无获得的武将牌"); }, }, forced:true, content:funct(1259点数解答 | 2025-01-03 09:53:43)191
- skill={ trigger:{ global:"gamestart", player:["entergame","phaseusebegin","changehp"], }, audio:"rehuashen", mark:true, intro:{ name:"化身", mark:function (dialog, content, player) { if (player.storage.ymhuashen) { dialog.addtext("已获得的武将牌:"); dialog.add([player.storage.ymhuashen,'character']); } else dialog.addtext("暂无获得的武将牌"); }, }, forced:true, content:funct(1380点数解答 | 2025-01-03 09:53:52)189
- skill={ audio:2, trigger:{ player:["loseEnd","changeHp"], }, forced:true, filter:function (event,player){ return (player.countCards('h')<Math.min(3,player.maxHp-player.hp)); }, content:function (){ player.draw(Math.min(3,player.maxHp-player.hp)-player.countCards('h')); }, ai:{ noh:true, skillTagFilter:function (player,tag){ if(tag=='noh'&&player.maxHp-player.hp<player.countCards('h')){ return (331点数解答 | 2025-07-01 12:15:43)89
- skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { ev(1573点数解答 | 2025-06-29 08:55:47)80
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { event.result = { bool: true, cost_data: ["(556点数解答 | 2025-06-29 08:59:58)109
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event(1326点数解答 | 2025-06-29 08:57:51)119
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:2, priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ jueqing:tr(101点数解答 | 2025-07-01 12:07:54)90
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:"ext:无名扩展:2", priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ (244点数解答 | 2025-07-01 12:47:42)94
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94