public interface videoplayerinterface { void showmenu(); void showplaylist(); void showmainwindow(); void showcontrolbar(); void showfavoritelist(); } public class videoplayer implements videoplayerinterface { private boolean hasmenu; private boolean hasplaylist; private boolean hasmainwindow; private boolean hascontrolbar; private boolean hasfavoritelist; // 私有构造方法,只能通过建造者来创建 private videoplayer(builder builder) { this.hasmenu = builder.hasmenu; this.hasplaylist = builder.hasplaylist; this.has


Certainly! It looks like you're implementing the Builder pattern for your `VideoPlayer` class. The Builder pattern is useful when you have complex objects that require many parameters, some of which may be optional. Here's how you can complete the `VideoPlayer` class and its `Builder`: ```java public interface VideoPlayerInterface { void showMenu(); void showPlaylist(); void showMainWindow(); void showControlBar(); void showFavoriteList(); } public class VideoPlayer implements VideoPlayerInterface { private boolean hasMenu; private boolean hasPlaylist; private boolean hasMainWindow; private boolean hasControlBar; private boolean hasFavoriteList; // Private constructor, only accessible through the Builder private VideoPlayer(Builder builder) { this.hasMenu = builder.hasMenu; this.hasPlaylist = builder.hasPlaylist; this.hasMainWindow = builder.hasMainWindow; this.hasControlBar = builder.hasControlBar; this.hasFavoriteList = builder.hasFavoriteList; } @Override public void showMenu() { if (hasMenu) { System.out.println("Showing Menu"); } else { System.out.println("Menu is not available"); } } @Override public void showPlaylist() { if (hasPlaylist) { System.out.println("Showing Playlist"); } else { System.out.println("Playlist is not available"); } } @Override public void showMainWindow() { if (hasMainWindow) { System.out.println("Showing Main Window"); } else { System.out.println("Main Window is not available"); } } @Override public void showControlBar() { if (hasControlBar) { System.out.println("Showing Control Bar"); } else { System.out.println("Control Bar is not available"); } } @Override public void showFavoriteList() { if (hasFavoriteList) { System.out.println("Showing Favorite List"); } else { System.out.println("Favorite List is not available"); } } // Static inner class to act as the Builder public static class Builder { private boolean hasMenu; private boolean hasPlaylist; private boolean hasMainWindow; private boolean hasControlBar; private boolean hasFavoriteList; public Builder() { // Default values can be set here if needed } public Builder withMenu(boolean hasMenu) { this.hasMenu = hasMenu; return this; } public Builder withPlaylist(boolean hasPlaylist) { this.hasPlaylist = hasPlaylist; return this; } public Builder withMainWindow(boolean hasMainWindow) { this.hasMainWindow = hasMainWindow; return this; } public Builder withControlBar(boolean hasControlBar) { this.hasControlBar = hasControlBar; return this; } public Builder withFavoriteList(boolean hasFavoriteList) { this.hasFavoriteList = hasFavoriteList; return this; } public VideoPlayer build() { return new VideoPlayer(this); } } } ``` Usage Example Here's how you can use the `Builder` to create a `VideoPlayer` instance: ```java public class Main { public static void main(String[] args) { VideoPlayer videoPlayer = new VideoPlayer.Builder() .withMenu(true) .withPlaylist(true) .withMainWindow(true) .withControlBar(true) .withFavoriteList(true) .build(); videoPlayer.showMenu(); videoPlayer.showPlaylist(); videoPlayer.showMainWindow(); videoPlayer.showControlBar(); videoPlayer.showFavoriteList(); } } ``` This code will output: ``` Showing Menu Showing Playlist Showing Main Window Showing Control Bar Showing Favorite List ``` If any of the components are set to `false`, the corresponding method will output that the component is not available. [2024-11-15 20:58:18 | AI写代码神器 | 828点数解答]
- public interface videoplayerinterface { void showmenu(); void showplaylist(); void showmainwindow(); void showcontrolbar(); void showfavoritelist(); } public class videoplayer implements videoplayerinterface { private boolean hasmenu; private boolean hasplaylist; private boolean hasmainwindow; private boolean hascontrolbar; private boolean hasfavoritelist; // 私有构造方法,只能通过建造者来创建 private videoplayer(builder builder) { this.hasmenu = builder.hasmenu; this.hasplaylist = builder.hasplaylist; this.has(828点数解答 | 2024-11-15 20:58:18)162
- 开发一款单极闯关打斗类游戏,游戏中的主角需要通过供给并杀死怪物来进行闯关,游戏中有3类怪物(以后可能有其它怪物),亡灵类怪物, 元素类怪物,机械类怪物, 每种怪物都有自己的武器, 亡灵类怪物使用镰刀作为武器, 元素类怪物使用法杖作为武器,机械类怪物使用冲锋枪作为武器, 使用抽象工厂完成该游戏设计。 package package;2① interface wq{ 4个用法 3个实现3① void fight(); 0个用法 3个实现4 }5 class ld implements wq{ 1个用法6 ① public void fight(){ 0个用法7 system. out. println("镰刀攻击");8 }9 ,10 class fz implements wq{ 1个用法11 ① public void fight(){ 0个用法12 system. out. println("法杖攻击");13 }14 }15 class cfq implements wq{ 1个用法16① public void fight(){(713点数解答 | 2024-11-05 15:48:34)149
- 开发一款单极闯关打斗类游戏,游戏中的主角需要通过供给并杀死怪物来进行闯关,游戏中有3类怪物(以后可能有其它怪物),亡灵类怪物, 元素类怪物,机械类怪物, 每种怪物都有自己的武器, 亡灵类怪物使用镰刀作为武器, 元素类怪物使用法杖作为武器,机械类怪物使用冲锋枪作为武器, 使用抽象工厂完成该游戏设计。 package package;2① interface wq{ 4个用法 3个实现3① void fight(); 0个用法 3个实现4 }5 class ld implements wq{ 1个用法6 ① public void fight(){ 0个用法7 system. out. println("镰刀攻击");8 }9 ,10 class fz implements wq{ 1个用法11 ① public void fight(){ 0个用法12 system. out. println("法杖攻击");13 }14 }15 class cfq implements wq{ 1个用法16① public void fight(){(1048点数解答 | 2024-11-05 15:53:10)170
- /新系统汽车发出声音phonate();灯光闪烁twink1e(); //汽车控制类,充当目标抽象类 public abstract class carcontroller{ public void move(){ system.out.println("玩具汽车移动!"); public abstract void phonate();//发出声音 public abstract void twinkle();//灯光闪烁 //警车类,充当适配者 public class police { public void alarmlamp(){ system.out.printin("呈现警灯闪烁!"); public void alarmsound(){ system.out.println( ("发出警笛声音!"); 】 ~ //警车适配器,充当适配器 extends public class policecaradapter carcontroller private police po; //定义适配者policelamp对象 public policecaradapter(){(32点数解答 | 2024-10-28 17:22:39)177
- 开发一个通用适配器/新系统汽车发出声音phonate();灯光闪烁twink1e(); //汽车控制类,充当目标抽象类 public abstract class carcontroller{ public void move(){ system.out.println("玩具汽车移动!"); public abstract void phonate();//发出声音 public abstract void twinkle();//灯光闪烁 //警车类,充当适配者 public class police { public void alarmlamp(){ system.out.printin("呈现警灯闪烁!"); public void alarmsound(){ system.out.println( ("发出警笛声音!"); 】 ~ //警车适配器,充当适配器 extends public class policecaradapter carcontroller private police po; //定义适配者policelamp对象 public policecarad(372点数解答 | 2024-10-28 17:23:14)216
- 用java 开发一个通用适配器 /新系统汽车发出声音phonate();灯光闪烁twink1e(); //汽车控制类,充当目标抽象类 public abstract class carcontroller{ public void move(){ system.out.println("玩具汽车移动!"); public abstract void phonate();//发出声音 public abstract void twinkle();//灯光闪烁 //警车类,充当适配者 public class police { public void alarmlamp(){ system.out.printin("呈现警灯闪烁!"); public void alarmsound(){ system.out.println( ("发出警笛声音!"); 】 ~ //警车适配器,充当适配器 extends public class policecaradapter carcontroller private police po; //定义适配者policelamp对象 public poli(577点数解答 | 2024-10-28 17:24:53)270
- public partial class form1 : form { public string vintext = ""; public int vin_number = 0; public struct vin_info { public int row; public string vin_number; public string vin_type; public string vin_car; public string vin_enter; public string vin_out; public string vin_go; public string vin_arrive; } public list<vin_info> vin_infos=new list<vin_info>(); public form1() { initializecomponent()(39点数解答 | 2024-11-05 15:09:08)204
- package p1; 2 interface tripledes{ 3 void jiami(string s);4} 5 class keygenerator implements tripledes{ 7 @override public void jiami(string s){ 9 system.out.println("经钢生成器加密"+s); 101112 13 class cipher implements tripledes{14 15h goverride 16 public void jiami(string s){ 17 system.out.println("密码器加密”+s); 1819 20 ) 21 class factory{ 22 public static tripledes creat (int a) { 23 if(a- 0){ return new keygenerator(); 24 25 26 else if(a -1) 27 return new cipher(); 28 29 else{ 30 return null(446点数解答 | 2024-11-01 16:41:09)191
- 使用抽象工厂模式实现,要求如下: 快餐代工厂生产kfc和mdl两家快餐店的产品: 两家快餐店要求生产汉堡、炸鸡和饮料3种产品。以后可能还会代工生产快餐店产品51 class juice implements drink{ s2 534 @override -54 public void eat(){ 55 system.out.println("喝果汁"); 56 快餐 57 58 59 interface mealfactbry{ burger creatburger(); 62 drink creatdrink(); chicken creatchicken(); class kfc implements mealfactory(65 66 boverride -67 public burger creatburger()( 府68 f t000 auta-generated method stub 69 return new kfcburger(); 70 72 boverride -73 public chicken creatchicken()( 874(863点数解答 | 2024-10-24 17:32:40)223
- ```csharp using system; interface igetmoney { double callfee(int minutes); } class acard : igetmoney { private const double initialfee =100; private const double feeperminute = 0.1; private const int freeminutes = 3; private double balance; public acard() { balance = initialfee; } public double callfee(int minutes) { double fee = 0; if (minutes <= freeminutes) { fee = 0; } else { fee = (minutes - freeminutes) * feeperminute; } balance -= fee; return fee; } public double getbalance() { re(291点数解答 | 2024-05-27 16:22:31)258
- #include "videoplayer.h" #include "log.h" #pragma warning(disable: 4996) //buffer: static int audio_len = 0; static uint8* audio_pos; void videoplayer::audiocallback(void* userdata, uint8_t* stream, int len) { sdl_memset(stream, 0, len); if (audio_len <= 0) return; len = (len > audio_len ? audio_len : len); /* mix as much data as possible */ sdl_mixaudio(stream, audio_pos, len, sdl_mix_maxvolume); audio_pos += len; audio_len -= len; } videoplayer::videop(549点数解答 | 2024-08-08 15:59:25)220
- using unityengine; using unityengine.ui; public class bagspace_slidercolor : monobehaviour { public color colordefault; public color color70; public color color95; public slider slider; public image image; void start() { slider = getcomponent<slider>(); } // update is called once per frame void update() { bagslidercolorchange(); } private void bagslidercolorchange() { if (slider.value >= 0.7f)(523点数解答 | 2024-07-26 10:58:26)210