scrapy-redis-sentinel 0.7.1 requires redis==3.5.3, but you have redis 4.3.6 which is incompatible. scrapy-redis-sentinel 0.7.1 requires redis-py-cluster==2.1.3, but you have redis-py-cluster 1.3.6 which is incompatible.
It seems like there's a version conflict with the dependencies required by scrapy-redis-sentinel version 0.7.1 and the versions of redis and redis-py-cluster that you currently have installed. scrapy-redis-sentinel 0.7.1 specifically requires: 1. redis version 3.5.3 2. redis-py-cluster version 2.1.3 However, your environment has: 1. redis version 4.3.6 2. redis-py-cluster version 1.3.6 To resolve this issue, you need to downgrade the redis package to version 3.5.3 and upgrade the redis-py-cluster package to version 2.1.3. You can do this using pip: ```bash pip install redis==3.5.3 pip install redis-py-cluster==2.1.3 ``` Please note that downgrading packages may introduce compatibility issues with other parts of your project if they depend on a newer version of Redis or redis-py-cluster. If possible, consider checking for an updated version of scrapy-redis-sentinel that supports the newer Redis and redis-py-cluster releases. [2024-03-01 14:08:38 | AI写代码神器 | 245点数解答]
- [阿里通义] scrapy-redis-sentinel 0.7.1 requires redis==3.5.3, but you have redis 4.3.6 which is incompatible. scrapy-redis-sentinel 0.7.1 requires redis-py-cluster==2.1.3, but you have redis-py-cluster 1.3.6 which is incompatible.(245点数解答 | 2024-03-01 14:08:38)302
- [阿里通义] d:\anaconda3\python.exe c:\users\86139\pycharmprojects\10.6\jd.py traceback (most recent call last): file "c:\users\86139\pycharmprojects\10.6\jd.py", line 49, in <module> main() file "c:\users\86139\pycharmprojects\10.6\jd.py", line 45, in main save_to_mongodb(products) file "c:\users\86139\pycharmprojects\10.6\jd.py", line 40, in save_to_mongodb collection.insert_many(products) file "d:\anaconda3\lib\site-packages\pymongo\_csot.py", line 119, in csot_wrapper return fun(588点数解答 | 2024-12-12 00:27:27)270
- [DeepSeek] 错误信息 Traceback (most recent call last): File "Main.py", line 19, in <module> main() File "Main.py", line 11, in main N = int(input().strip()) ValueError: invalid literal for int() with base 10: '13 a b c' /1209/4.in: non-zero return = 1 Traceback (most recent call last): File "Main.py", line 19, in <module> main() File "Main.py", line 11, in main N = int(input().strip()) ValueError: invalid literal for int() with base 10: '13 a b c' /1209/5.in: non-zero return (182点数解答 | 2026-01-06 12:34:41)29
- [DeepSeek] Traceback (most recent call last): File "Main.py", line 38, in <module> main() File "Main.py", line 28, in main with open("star.in", "r") as fin: FileNotFoundError: [Errno 2] No such file or directory: 'star.in' /1213/sample.in: non-zero return = 1 Traceback (most recent call last): File "Main.py", line 38, in <module> main() File "Main.py", line 28, in main with open("star.in", "r") as fin: FileNotFoundError: [Errno 2] No such file or directory: 'star.in' /1213/sta(443点数解答 | 2026-01-06 17:52:45)26
- [讯飞星火] Traceback (most recent call last): File "Main.py", line 52, in <module> pattern = generate_pattern(n) File "Main.py", line 6, in generate_pattern prev_pattern = generate_pattern(n - 1) File "Main.py", line 6, in generate_pattern prev_pattern = generate_pattern(n - 1) File "Main.py", line 38, in generate_pattern raise NotImplementedError("Only supports n up to 4 currently") NotImplementedError: Only supports n up to 4 currently /1214/2.in: non-zero return = 1 ----tim(2049点数解答 | 2026-01-07 17:47:12)24
- [字节豆包] 分析一下这段代码: // __multiversion__ // this signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // to use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 fragcolor and replacing uses of gl_fragcolor with fragcolor // texture2d to texture #if __version__ >= 300 #define attribute in #define varying out #ifdef msaa_fr(260点数解答 | 2024-10-19 19:42:17)281
- [字节豆包] 分析一下这段 opengl vertex的代码: // __multiversion__ // this signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // to use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 fragcolor and replacing uses of gl_fragcolor with fragcolor // texture2d to texture #if __version__ >= 300 #define attribute in #define varying out(191点数解答 | 2024-10-19 19:43:44)266
- [讯飞星火] 分析一下这段代码(vertex着色器): // __multiversion__ // this signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // to use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 fragcolor and replacing uses of gl_fragcolor with fragcolor // texture2d to texture #if __version__ >= 300 #define attribute in #define varying out #if(223点数解答 | 2024-10-19 19:50:37)348
- [字节豆包] // __multiversion__ // this signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // to use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 fragcolor and replacing uses of gl_fragcolor with fragcolor // texture2d to texture #if __version__ >= 300 // version 300 code #define varying in #define texture2d texture(45点数解答 | 2024-12-14 17:33:30)210
- [阿里通义] // __multiversion__ // this signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // to use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 fragcolor and replacing uses of gl_fragcolor with fragcolor // texture2d to texture #if __version__ >= 300 // version 300 code #define varying in #define texture2d texture(356点数解答 | 2024-12-14 17:34:20)245
- [讯飞星火] // __multiversion__ // this signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // to use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 fragcolor and replacing uses of gl_fragcolor with fragcolor // texture2d to texture #if __version__ >= 300 // version 300 code #define varying in #define texture2d texture(111点数解答 | 2024-12-14 17:34:20)274
- [百度文心] // __multiversion__ // this signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // to use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 fragcolor and replacing uses of gl_fragcolor with fragcolor // texture2d to texture #if __version__ >= 300 // version 300 code #define varying in #define texture2d texture(910点数解答 | 2024-12-14 17:37:32)269