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用c++编写一个图形界面完整象棋游戏,不含第三方内容

以下是一个使用 Windows API(一种不依赖第三方库的原生 Windows 图形编程接口)编写的 C++ 完整象棋游戏基本框架代码示例。这个代码实现了简单的棋盘绘制和棋子移动逻辑,没有包含所有象棋规则的完整实现(如将军、绝杀等复杂规则),但可以作为一个基础来进行扩展。 ```cpp #include <Windows.h> #include <iostream> #include <vector> // 定义棋盘大小 const int BOARD_SIZE_X = 9; const int BOARD_SIZE_Y = 10; // 定义棋子大小 const int PIECE_SIZE = 50; // 定义棋盘起始位置 const int BOARD_START_X = 50; const int BOARD_START_Y = 50; // 棋子类型定义 enum PieceType { EMPTY, RED_KING, RED_ADVISOR, RED_ELEPHANT, RED_HORSE, RED_CHARIOT, RED_CANNON, RED_SOLDIER, BLACK_KING, BLACK_ADVISOR, BLACK_ELEPHANT, BLACK_HORSE, BLACK_CHARIOT, BLACK_CANNON, BLACK_SOLDIER }; // 棋盘状态定义 PieceType board[BOARD_SIZE_Y][BOARD_SIZE_X]; // 初始化棋盘 void InitBoard() { // 清空棋盘 for (int y = 0; y < BOARD_SIZE_Y; ++y) { for (int x = 0; x < BOARD_SIZE_X; ++x) { board[y][x] = EMPTY; } } // 摆放红方棋子 board[0][0] = RED_CHARIOT; board[0][1] = RED_HORSE; board[0][2] = RED_ELEPHANT; board[0][3] = RED_ADVISOR; board[0][4] = RED_KING; board[0][5] = RED_ADVISOR; board[0][6] = RED_ELEPHANT; board[0][7] = RED_HORSE; board[0][8] = RED_CHARIOT; board[2][1] = RED_CANNON; board[2][7] = RED_CANNON; for (int i = 0; i < BOARD_SIZE_X; i += 2) { board[3][i] = RED_SOLDIER; } // 摆放黑方棋子 board[9][0] = BLACK_CHARIOT; board[9][1] = BLACK_HORSE; board[9][2] = BLACK_ELEPHANT; board[9][3] = BLACK_ADVISOR; board[9][4] = BLACK_KING; board[9][5] = BLACK_ADVISOR; board[9][6] = BLACK_ELEPHANT; board[9][7] = BLACK_HORSE; board[9][8] = BLACK_CHARIOT; board[7][1] = BLACK_CANNON; board[7][7] = BLACK_CANNON; for (int i = 0; i < BOARD_SIZE_X; i += 2) { board[6][i] = BLACK_SOLDIER; } } // 绘制棋盘 void DrawBoard(HDC hdc) { // 绘制横线 for (int y = 0; y < BOARD_SIZE_Y; ++y) { MoveToEx(hdc, BOARD_START_X, BOARD_START_Y + y * PIECE_SIZE, NULL); LineTo(hdc, BOARD_START_X + (BOARD_SIZE_X - 1) * PIECE_SIZE, BOARD_START_Y + y * PIECE_SIZE); } // 绘制竖线 for (int x = 0; x < BOARD_SIZE_X; ++x) { MoveToEx(hdc, BOARD_START_X + x * PIECE_SIZE, BOARD_START_Y, NULL); LineTo(hdc, BOARD_START_X + x * PIECE_SIZE, BOARD_START_Y + (BOARD_SIZE_Y - 1) * PIECE_SIZE); } // 绘制九宫格斜线 MoveToEx(hdc, BOARD_START_X + 3 * PIECE_SIZE, BOARD_START_Y); LineTo(hdc, BOARD_START_X + 5 * PIECE_SIZE, BOARD_START_Y + 2 * PIECE_SIZE); MoveToEx(hdc, BOARD_START_X + 5 * PIECE_SIZE, BOARD_START_Y); LineTo(hdc, BOARD_START_X + 3 * PIECE_SIZE, BOARD_START_Y + 2 * PIECE_SIZE); MoveToEx(hdc, BOARD_START_X + 3 * PIECE_SIZE, BOARD_START_Y + 7 * PIECE_SIZE); LineTo(hdc, BOARD_START_X + 5 * PIECE_SIZE, BOARD_START_Y + 9 * PIECE_SIZE); MoveToEx(hdc, BOARD_START_X + 5 * PIECE_SIZE, BOARD_START_Y + 7 * PIECE_SIZE); LineTo(hdc, BOARD_START_X + 3 * PIECE_SIZE, BOARD_START_Y + 9 * PIECE_SIZE); // 绘制楚河汉界 RECT rect; rect.left = BOARD_START_X; rect.right = BOARD_START_X + (BOARD_SIZE_X - 1) * PIECE_SIZE; rect.top = BOARD_START_Y + 4 * PIECE_SIZE; rect.bottom = BOARD_START_Y + 5 * PIECE_SIZE; FillRect(hdc, &rect, (HBRUSH)(COLOR_WINDOW + 1)); } // 绘制棋子 void DrawPieces(HDC hdc) { for (int y = 0; y < BOARD_SIZE_Y; ++y) { for (int x = 0; x < BOARD_SIZE_X; ++x) { if (board[y][x] != EMPTY) { int centerX = BOARD_START_X + x * PIECE_SIZE; int centerY = BOARD_START_Y + y * PIECE_SIZE; HPEN hPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0)); HPEN hOldPen = (HPEN)SelectObject(hdc, hPen); HBRUSH hBrush; if (board[y][x] >= RED_KING && board[y][x] <= RED_SOLDIER) { hBrush = CreateSolidBrush(RGB(255, 0, 0)); } else { hBrush = CreateSolidBrush(RGB(0, 0, 0)); } HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBrush); Ellipse(hdc, centerX - PIECE_SIZE / 2, centerY - PIECE_SIZE / 2, centerX + PIECE_SIZE / 2, centerY + PIECE_SIZE / 2); SelectObject(hdc, hOldPen); SelectObject(hdc, hOldBrush); DeleteObject(hPen); DeleteObject(hBrush); } } } } // 处理鼠标点击事件 void HandleMouseClick(int x, int y) { int boardX = (x - BOARD_START_X) / PIECE_SIZE; int boardY = (y - BOARD_START_Y) / PIECE_SIZE; if (boardX >= 0 && boardX < BOARD_SIZE_X && boardY >= 0 && boardY < BOARD_SIZE_Y) { // 这里可以添加更复杂的棋子移动逻辑 std::cout << "Clicked on (" << boardX << ", " << boardY << ")" << std::endl; } } // 窗口过程函数 LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; switch (msg) { case WM_PAINT: hdc = BeginPaint(hwnd, &ps); DrawBoard(hdc); DrawPieces(hdc); EndPaint(hwnd, &ps); break; case WM_LBUTTONDOWN: HandleMouseClick(LOWORD(lParam), HIWORD(lParam)); InvalidateRect(hwnd, NULL, TRUE); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hwnd, msg, wParam, lParam); } return 0; } // 主函数 int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { // 初始化棋盘 InitBoard(); // 注册窗口类 WNDCLASS wc = {}; wc.lpfnWndProc = WndProc; wc.hInstance = hInstance; wc.lpszClassName = L"ChineseChess"; RegisterClass(&wc); // 创建窗口 HWND hwnd = CreateWindow(wc.lpszClassName, L"Chinese Chess", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 800, 600, NULL, NULL, hInstance, NULL); // 显示窗口 ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); // 消息循环 MSG msg = {}; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int)msg.wParam; } ``` 代码说明: 1. 棋盘初始化:`InitBoard` 函数用于初始化棋盘,将棋子按照象棋规则摆放在棋盘上。 2. 棋盘绘制:`DrawBoard` 函数使用 Windows API 的绘图函数绘制棋盘的横线、竖线、九宫格斜线和楚河汉界。 3. 棋子绘制:`DrawPieces` 函数根据棋盘状态绘制棋子,红方棋子用红色圆圈表示,黑方棋子用黑色圆圈表示。 4. 鼠标点击处理:`HandleMouseClick` 函数处理鼠标点击事件,将鼠标点击位置转换为棋盘坐标,并输出点击的坐标。你可以在这个函数中添加更复杂的棋子移动逻辑。 5. 窗口过程函数:`WndProc` 函数处理窗口消息,包括绘制窗口内容和处理鼠标点击事件。 6. 主函数:`WinMain` 函数是程序的入口点,负责注册窗口类、创建窗口、显示窗口和进入消息循环。 编译和运行: 将上述代码保存为 `.cpp` 文件,使用支持 Windows API 的 C++ 编译器(如 Visual Studio)进行编译和运行。运行程序后,会弹出一个窗口显示象棋棋盘和棋子,你可以点击棋盘上的位置,程序会输出点击的坐标。 这个代码只是一个基本的框架,你可以根据需要扩展和完善它,实现更多的象棋规则和功能。 [2026-01-11 14:36:46 | AI问答 | 2634点数解答]

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