Python 实现完整文字版将棋游戏:含登录页与全规则代码
以下是一个用 Python 编写的文字版将棋游戏,包含登录页面,以及你所要求的各种规则。 ```python # 定义将棋棋子类 class Piece: def __init__(self, name, position, owner): self.name = name self.position = position self.owner = owner self.promoted = False def get_moves(self, board, captured_pieces): pass def promote(self): self.promoted = True # 定义飞车类 class Rook(Piece): def get_moves(self, board, captured_pieces): moves = [] x, y = self.position directions = [(0, 1), (0, -1), (1, 0), (-1, 0)] for dx, dy in directions: new_x, new_y = x + dx, y + dy while 0 <= new_x < 9 and 0 <= new_y < 9: target_piece = board[new_x][new_y] if target_piece is None: moves.append((new_x, new_y)) elif target_piece.owner != self.owner: moves.append((new_x, new_y)) break else: break new_x += dx new_y += dy if self.promoted: diagonal_directions = [(1, 1), (1, -1), (-1, 1), (-1, -1)] for dx, dy in diagonal_directions: new_x, new_y = x + dx, y + dy if 0 <= new_x < 9 and 0 <= new_y < 9: target_piece = board[new_x][new_y] if target_piece is None or target_piece.owner != self.owner: moves.append((new_x, new_y)) return moves # 定义角行类 class Bishop(Piece): def get_moves(self, board, captured_pieces): moves = [] x, y = self.position directions = [(1, 1), (1, -1), (-1, 1), (-1, -1)] for dx, dy in directions: new_x, new_y = x + dx, y + dy while 0 <= new_x < 9 and 0 <= new_y < 9: target_piece = board[new_x][new_y] if target_piece is None: moves.append((new_x, new_y)) elif target_piece.owner != self.owner: moves.append((new_x, new_y)) break else: break new_x += dx new_y += dy if self.promoted: straight_directions = [(0, 1), (0, -1), (1, 0), (-1, 0)] for dx, dy in straight_directions: new_x, new_y = x + dx, y + dy if 0 <= new_x < 9 and 0 <= new_y < 9: target_piece = board[new_x][new_y] if target_piece is None or target_piece.owner != self.owner: moves.append((new_x, new_y)) return moves # 定义王将类 class King(Piece): def get_moves(self, board, captured_pieces): moves = [] x, y = self.position directions = [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)] for dx, dy in directions: new_x, new_y = x + dx, y + dy if 0 <= new_x < 9 and 0 <= new_y < 9: target_piece = board[new_x][new_y] if target_piece is None or target_piece.owner != self.owner: moves.append((new_x, new_y)) return moves # 定义将棋棋盘类 class ShogiBoard: def __init__(self): self.board = [[None] * 9 for _ in range(9)] self.captured_pieces = {0: [], 1: []} self.kings = {0: None, 1: None} self.setup_board() def setup_board(self): # 先手配置 self.board[0][0] = Rook('飛', (0, 0), 0) self.board[0][8] = Rook('飛', (0, 8), 0) self.board[0][1] = Bishop('角', (0, 1), 0) self.board[0][7] = Bishop('角', (0, 7), 0) self.board[0][4] = King('王', (0, 4), 0) self.kings[0] = self.board[0][4] # 后手配置 self.board[8][0] = Rook('飛', (8, 0), 1) self.board[8][8] = Rook('飛', (8, 8), 1) self.board[8][1] = Bishop('角', (8, 1), 1) self.board[8][7] = Bishop('角', (8, 7), 1) self.board[8][4] = King('王', (8, 4), 1) self.kings[1] = self.board[8][4] def is_in_check(self, player): king = self.kings[player] for row in self.board: for piece in row: if piece and piece.owner != player: moves = piece.get_moves(self.board, self.captured_pieces) if king.position in moves: return True return False def is_legal_move(self, piece, new_position): temp_board = [row[:] for row in self.board] old_x, old_y = piece.position new_x, new_y = new_position target_piece = temp_board[new_x][new_y] temp_board[old_x][old_y] = None temp_board[new_x][new_y] = piece piece.position = new_position is_check = self.is_in_check(piece.owner) piece.position = (old_x, old_y) temp_board[old_x][old_y] = piece temp_board[new_x][new_y] = target_piece return not is_check def move_piece(self, piece, new_position): old_x, old_y = piece.position new_x, new_y = new_position target_piece = self.board[new_x][new_y] if target_piece: self.captured_pieces[piece.owner].append(target_piece) if isinstance(target_piece, King): return True self.board[old_x][old_y] = None self.board[new_x][new_y] = piece piece.position = new_position return False def get_legal_moves(self, piece): moves = piece.get_moves(self.board, self.captured_pieces) legal_moves = [] for move in moves: if self.is_legal_move(piece, move): legal_moves.append(move) return legal_moves def display_board(self, current_player): print(" 0 1 2 3 4 5 6 7 8") for i in range(9): row_str = f"{i} " for j in range(9): piece = self.board[i][j] if piece: if piece.owner == 0: row_str += piece.name + " " else: row_str += piece.name.lower() + " " else: row_str += "- " print(row_str) print(f"Player {current_player} captured pieces: {[p.name for p in self.captured_pieces[current_player]]}") # 定义登录页面 def login(): print("Welcome to Shogi Game!") player1 = input("Player 1, enter your name: ") player2 = input("Player 2, enter your name: ") return player1, player2 # 主游戏函数 def play_game(): player1, player2 = login() board = ShogiBoard() current_player = 0 players = [player1, player2] while True: board.display_board(current_player) print(f"{players[current_player]}'s turn") try: x, y = map(int, input("Enter the position of the piece you want to move (x y): ").split()) piece = board.board[x][y] if piece and piece.owner == current_player: legal_moves = board.get_legal_moves(piece) if legal_moves: print("Legal moves:", legal_moves) new_x, new_y = map(int, input("Enter the new position (x y): ").split()) if (new_x, new_y) in legal_moves: game_over = board.move_piece(piece, (new_x, new_y)) if game_over: print(f"{players[current_player]} wins!") break current_player = 1 - current_player else: print("Invalid move. Try again.") else: print("This piece has no legal moves. Try another piece.") else: print("You don't have a piece at this position. Try again.") except (ValueError, IndexError): print("Invalid input. Try again.") if __name__ == "__main__": play_game() ``` 代码说明: 1. 登录页面:`login` 函数实现了简单的登录界面,让两名玩家输入自己的名字。 2. 棋子类:定义了 `Piece` 基类,以及 `Rook`、`Bishop` 和 `King` 等具体棋子类,每个棋子类都有自己的移动规则。 3. 棋盘类:`ShogiBoard` 类负责管理棋盘状态、棋子移动、吃子、判断将军等操作。 4. 主游戏函数:`play_game` 函数控制游戏的主循环,处理玩家的输入和游戏逻辑。 这个代码只是一个基础的将棋游戏,还有很多规则可以进一步完善,例如棋子的升级规则等。 ######[AI问答 | 2484点数解答 | 2025-12-20 16:11:01]
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