生成无名杀技能代码:skill = { audio: 2, enable: "phaseUse", prompt: "扣1点体力获得1层'剑气'标记(每回合限2次)", mark: true, marktext: "剑", intro: { name: "剑气凝聚", content: function(storage, player) { return "拥有" + player.countMark("剑") + "个'剑气'标记"; } }, usable: 2, // 每回合限制使用2次 content: async function(event, trigger, player) { if (confirm("是否在出牌阶段扣1点体力获得1层'剑气'标记?")) { player.loseHp(1); player.addMark("剑"); } }


要实现直接在武将卡牌旁边显示“剑+1、剑+2……”这样的标记数量,需要在代码中进行一些修改。可以利用无名杀的 `onDraw` 事件来实现此功能。以下是修改后的代码: ```javascript skill = { audio: 2, enable: "phaseUse", prompt: "扣1点体力获得1层'剑气'标记(每回合限2次)", mark: true, marktext: "剑", intro: { name: "剑气凝聚", content: function(storage, player) { return "拥有" + player.countMark("剑") + "个'剑气'标记"; } }, usable: 2, // 每回合限制使用2次 content: async function(event, trigger, player) { if (confirm("是否在出牌阶段扣1点体力获得1层'剑气'标记?")) { player.loseHp(1); player.addMark("剑"); // 触发重绘武将卡牌,更新标记显示 player.draw(); } }, ai: { basic: { order: 1 }, result: { player: function(player) { if (player.hp <= 1) return -1; if (player.countMark("剑") >= 5) return -1; if (player.getSkillUseCount("剑气凝聚") >= 2) return -1; return 1; } } }, "_priority": 0, // 添加 onDraw 事件处理函数 onDraw: function(player) { let markCount = player.countMark("剑"); if (markCount > 0) { // 在武将卡牌旁边显示标记数量 player.markDisplay = `剑+${markCount}`; } else { player.markDisplay = ""; } } }; ``` 代码解释 1. `content` 函数:在玩家成功获得标记后,调用 `player.draw()` 方法触发武将卡牌的重绘,确保标记数量能及时更新显示。 2. `onDraw` 事件:在武将卡牌绘制时触发该事件。通过 `player.countMark("剑")` 获取当前玩家的“剑”标记数量。如果标记数量大于 0,则将 `player.markDisplay` 设置为 `剑+标记数量` 的格式,这样就会在武将卡牌旁边显示;如果标记数量为 0,则清空显示内容。 额外注意的逻辑点 1. 确保 `player.draw()` 方法的调用时机正确,只有在标记数量发生变化时才触发重绘,避免不必要的性能开销。 2. `onDraw` 事件可能会在其他地方影响武将卡牌的绘制逻辑,要注意与其他相关代码的兼容性。 3. 对于标记数量的显示格式,可以根据实际需求进行调整,例如修改显示的文字、颜色等。 [2025-07-02 08:02:46 | AI写代码神器 | 683点数解答]
- 生成无名杀技能代码:skill = { audio: 2, enable: "phaseUse", prompt: "扣1点体力获得1层'剑气'标记(每回合限2次)", mark: true, marktext: "剑", intro: { name: "剑气凝聚", content: function(storage, player) { return "拥有" + player.countMark("剑") + "个'剑气'标记"; } }, usable: 2, // 每回合限制使用2次 content: async function(event, trigger, player) { if (confirm("是否在出牌阶段扣1点体力获得1层'剑气'标记?")) { player.loseHp(1); player.addMark("剑"); } }(683点数解答 | 2025-07-02 08:02:46)324
- skill={ trigger:{ player:"shaBegin", }, direct:true, filter:function (event,player){ return event.target.hp>0&&event.target.countCards('he')>0; }, audio:2, logTarget:"target", content:function (){ 'step 0' player.choosePlayerCard(trigger.target,'he', [1,Math.min(trigger.target.countCards('he'),trigger.target.hp)],get.prompt('pojun',trigger.target)); 'step 1' if(result.bool&&result.links.length){ player.logSkill('xinpojun'); if(trigger.target.storage.xinpojun2){ trigger.target.storage.xinpojun2=t(288点数解答 | 2025-07-06 23:39:34)99
- skill={ audio:2, trigger:{ player:"useCard", }, frequent:true, filter:function (event,player){ if(!event.cards||event.cards.length!=1) return false; if(_status.currentPhase!=player) return false; if(!player.storage.jianying) return false; return get.suit(player.storage.jianying)==get.suit(event.cards[0])|| player.storage.jianying.number==event.cards[0].number; }, content:function (){ player.draw(); }, (713点数解答 | 2025-07-05 23:27:14)94
- skill={ trigger:{ global:"useCard1", }, audio:2, forced:true, firstDo:true, filter:function(event,player,card){ if(get.color(event.card)!='black') return false; return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu'; }, content:function(){}, mod:{ targetEnabled:function(card){ if((get.type(ca(211点数解答 | 2025-02-01 13:23:26)204
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { event.result = { bool: true, cost_data: ["(556点数解答 | 2025-06-29 08:59:58)108
- skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event.triggername === "phaseBefore") { ev(1573点数解答 | 2025-06-29 08:55:47)80
- 这是无名杀的一个技能,如何让他去除不可声明限定技、觉醒技、隐匿技、使命技、主公技等特殊技能的限制skill={ unique: true, audio: 2, trigger: { global: "phaseBefore", player: ["enterGame","phaseBegin","phaseEnd"], }, filter(event, player, name) { if (event.name != "phase") return true; if (name == "phaseBefore") return game.phaseNumber == 0; return player.storage.rehuashen?.character?.length > 0; }, async cost(event, trigger, player) { if (trigger.name !== "phase" || event(1326点数解答 | 2025-06-29 08:57:51)118
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:2, priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ jueqing:tr(101点数解答 | 2025-07-01 12:07:54)90
- skill={ trigger:{ source:"damageBefore", }, forced:true, audio:"ext:无名扩展:2", priority:16, check:function (){return false;}, content:function (){ trigger.cancel(); var ex=0; if(trigger.card&&trigger.card.name=='sha'){ if(player.hasSkill('jiu')) ex++; if(player.hasSkill('luoyi2')) ex++; if(player.hasSkill('reluoyi2')) ex++; } trigger.player.loseHp(trigger.num+ex); }, ai:{ (244点数解答 | 2025-07-01 12:47:42)94
- jingyu: { audio: 2, trigger: { global: ["useskill", "logskillbegin", "usecard", "respond"], }, filter(event, player) { if (["global", "equip"].includes(event.type)) return false; let skill = event.sourceskill || event.skill; if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { if (!info || info.charlotte || info.equipskill) return false; if (info && !info.sourceskill) break; skill = info.sourceskill; info = get.info((15点数解答 | 2024-06-06 17:40:23)285
- skill={ trigger:{ global:"gamestart", player:["entergame","phaseusebegin","changehp"], }, audio:"rehuashen", mark:true, intro:{ name:"化身", mark:function (dialog, content, player) { if (player.storage.ymhuashen) { dialog.addtext("已获得的武将牌:"); dialog.add([player.storage.ymhuashen,'character']); } else dialog.addtext("暂无获得的武将牌"); }, }, forced:true, content:funct(209点数解答 | 2025-01-03 09:53:12)187
- skill={ trigger:{ global:"gamestart", player:["entergame","phaseusebegin","changehp"], }, audio:"rehuashen", mark:true, intro:{ name:"化身", mark:function (dialog, content, player) { if (player.storage.ymhuashen) { dialog.addtext("已获得的武将牌:"); dialog.add([player.storage.ymhuashen,'character']); } else dialog.addtext("暂无获得的武将牌"); }, }, forced:true, content:funct(1259点数解答 | 2025-01-03 09:53:43)190