<!DOCTYPE html> <html> <head> <title>微型射击游戏</title> <style>canvas{border:1px solid #000}</style> </head> <body> <canvas id="game" width="640" height="480"></canvas> <script> const C=document.getElementById('game').getContext('2d'); let p={x:320,y:440,s:5,b:[],h:3,sco:0}, e=[], k={}, f=0, game=true; function P(x,y,c){C.fillStyle=c;C.beginPath();C.arc(x,y,8,0,7);C.fill()} function upd(){ if(!game) return; // 玩家移动 if(k.ArrowLeft && p.x>20) p.x-=p.s; if(k.ArrowRig


这段代码整体看起来结构清晰,逻辑较为完整。以下是一些可能的优化和改进建议: 1. 建议为代码添加更多的注释,以提高代码的可理解性,特别是对于一些关键的逻辑部分。 2. 可以将一些重复使用的计算或操作提取为单独的函数,以提高代码的复用性和可读性。 3. 对于敌人和子弹的碰撞检测部分,可以考虑使用更高效的算法或数据结构来提高性能。 额外需要注意的逻辑点: 1. 在处理键盘事件时,要注意不同浏览器对按键事件的兼容性。 2. 对于游戏的重置逻辑,要确保所有相关的状态都被正确初始化。 3. 考虑添加一些边界处理,例如当子弹或敌人到达边界时的特殊处理。 [2025-03-30 11:12:55 | AI写代码神器 | 173点数解答]
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