用maxscript写个工具,点击让obj的properties中的 display properties中的by object变成by layer


你可以使用以下MaxScript代码来创建一个工具,点击后会将选定对象的显示属性从“By Object”更改为“By Layer”。这个脚本会遍历选定的所有对象,并将它们的显示属性设置为“By Layer”。 ```maxscript -- 定义一个函数来更改选定对象的显示属性 fn setDisplayPropertiesToByLayer = ( -- 获取当前选定的所有对象 local selectedObjects = selection as array -- 遍历选定的每个对象 for obj in selectedObjects do ( -- 检查对象是否有效 if isValidNode obj then ( -- 将对象的显示属性设置为“By Layer” obj.displayByLayer = true ) ) -- 提示用户操作完成 format "已将 % 个对象的显示属性设置为 By Layer。\n" selectedObjects.count ) -- 调用函数 setDisplayPropertiesToByLayer() ``` 代码解释: 1. `selection as array`:获取当前选定的所有对象,并将它们存储在一个数组中。 2. `for obj in selectedObjects do`:遍历数组中的每个对象。 3. `isValidNode obj`:检查对象是否有效(即对象是否仍然存在于场景中)。 4. `obj.displayByLayer = true`:将对象的显示属性设置为“By Layer”。 5. `format`:输出一条消息,告诉用户有多少个对象的显示属性被更改。 额外需要注意的逻辑点: 1. 确保在运行脚本之前已经选定了需要更改显示属性的对象。 2. 如果场景中没有选定任何对象,脚本将不会执行任何操作。 3. 该脚本只会更改对象的显示属性,不会影响其他属性或设置。 [2025-03-05 13:55:32 | AI写代码神器 | 357点数解答]
- 用两个栈实现队列#include <stdio.h>#include <stack> using namespace std; class cqueue{ public: stack<int>s1; stack<int> s2; cqueue() { void appendtail(int value){//队尾插入 int deletehead(){//队头删除 return -1; 1 int main(){ cqueue* obj= new cqueue(); obj->appendtail(1); obj->appendtail(2); obj->appendtail(3); printf("%d\n", obj->deletehead()); printf("%d\n", obj->deletehead()); printf("%d\n", obj->deletehead()); printf("%d\n", obj->deletehead()); return 0;(372点数解答 | 2024-10-17 10:43:11)165
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- objects = selection as array if objects.count == 0 then ( messagebox "请先选择一个或多个模型" title:"错误" ) -- 创建CSV文件 csvPath = "C:\\sers\\ASUS\\Desktop" csvFile = createfile csvPath if (csvFile == undefined) do ( messagebox "无法创建CSV文件" title:"错误" ) -- 导出模型长度数据 format "Name,Length\n" to:csvFile for obj in objects do ( objName = obj.name objLength = obj.max format "%,%\n" objName objLength to:csvFile ) -- 导出成功提示 format "模型长度已成功导出到CSV文件:%.\n" csvPath messagebox "模型长度已成功(525点数解答 | 2025-07-09 15:37:45)82
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