<!DOCTYPE html> <html> <head> <title>100格蓝橙棋盘</title> <style> .board { display: grid; grid-template-columns: repeat(10, 60px); gap: 5px; margin: 20px auto; width: fit-content; } .cell { height: 60px; background: #6ECFF6; border: 2px solid #0A6EBD; display: flex; align-items: center; justify-content: center; font-weight: bo


这段代码整体功能实现得不错,不过存在一些可以优化的地方: 1. 手动添加的格子和用 JavaScript 生成的格子会有重复,需要先移除手动添加的格子。 2. 可以把随机符号的生成逻辑封装成一个函数,提高代码的可读性和可维护性。 以下是优化后的代码: ```html <!DOCTYPE html> <html> <head> <title>100格蓝橙棋盘</title> <style> .board { display: grid; grid-template-columns: repeat(10, 60px); gap: 5px; margin: 20px auto; width: fit-content; } .cell { height: 60px; background: #6ECFF6; border: 2px solid #0A6EBD; display: flex; align-items: center; justify-content: center; font-weight: bold; font-family: Arial; } .cell:nth-child(even) { background: #FFB347; border-color: #FF8C00; } </style> </head> <body> <div class="board"> <!-- 1-100格(示例:手动添加符号) --> <div class="cell">1</div> <div class="cell">2⚡</div> <div class="cell">3</div> <!-- ... 剩余格子用JS生成更高效 --> </div> <script> // 移除手动添加的格子 const board = document.querySelector('.board'); while (board.firstChild) { board.removeChild(board.firstChild); } // 封装随机添加符号的函数 function addRandomSymbol(num) { if (Math.random() < 0.15 && num !== 100) { const symbols = ['⚡', '🌀', '⭐', '🃏', '⚔']; return num + symbols[Math.floor(Math.random() * symbols.length)]; } return num; } // 自动生成100格 for (let i = 1; i <= 100; i++) { const cell = document.createElement('div'); cell.className = 'cell'; cell.textContent = addRandomSymbol(i); board.appendChild(cell); } </script> </body> </html> ``` 额外注意的逻辑点 1. 当修改随机符号的概率时,要考虑到可能会对游戏的平衡性产生影响。 2. 移除手动添加的格子时,确保移除操作在生成新格子之前进行,避免重复添加。 3. 在封装函数时,要保证函数的独立性和可复用性,避免函数内部依赖外部的特定变量。 [2025-06-27 17:59:02 | AI写代码神器 | 676点数解答]
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