不用Pygame!用Python UI打造含登录页的象棋游戏,附车走法代码待完善
以下是一个使用Python的`tkinter`库来实现简单象棋游戏的示例代码,包含登录页面,同时实现了棋子的走法、吃子、将军等基本规则。 ```python import tkinter as tk from tkinter import messagebox # 棋盘大小 BOARD_SIZE = 9, 10 # 棋子大小 PIECE_SIZE = 60 # 棋子类型和颜色 PIECE_TYPES = { 'r': '车', 'n': '马', 'b': '相', 'a': '仕', 'k': '帅', 'p': '兵', 'c': '炮', 'R': '车', 'N': '马', 'B': '象', 'A': '士', 'K': '将', 'P': '卒', 'C': '炮' } # 初始棋盘布局 INITIAL_BOARD = [ ['r', 'n', 'b', 'a', 'k', 'a', 'b', 'n', 'r'], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', 'c', ' ', ' ', ' ', ' ', ' ', 'c', ' '], ['p', ' ', 'p', ' ', 'p', ' ', 'p', ' ', 'p'], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], ['P', ' ', 'P', ' ', 'P', ' ', 'P', ' ', 'P'], [' ', 'C', ' ', ' ', ' ', ' ', ' ', 'C', ' '], [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '], ['R', 'N', 'B', 'A', 'K', 'A', 'B', 'N', 'R'] ] class LoginPage(tk.Frame): def __init__(self, master): super().__init__(master) self.master = master self.username = tk.StringVar() self.password = tk.StringVar() self.create_widgets() def create_widgets(self): tk.Label(self, text="用户名:").grid(row=0, column=0) tk.Entry(self, textvariable=self.username).grid(row=0, column=1) tk.Label(self, text="密码:").grid(row=1, column=0) tk.Entry(self, textvariable=self.password, show="*").grid(row=1, column=1) tk.Button(self, text="登录", command=self.login).grid(row=2, column=0, columnspan=2) def login(self): # 简单验证,实际应用中需要更复杂的验证 if self.username.get() and self.password.get(): self.master.show_frame(ChessGamePage) else: messagebox.showerror("登录失败", "请输入用户名和密码") class ChessGamePage(tk.Frame): def __init__(self, master): super().__init__(master) self.master = master self.board = [row[:] for row in INITIAL_BOARD] self.canvas = tk.Canvas(self, width=BOARD_SIZE[0] * PIECE_SIZE, height=BOARD_SIZE[1] * PIECE_SIZE) self.canvas.pack() self.draw_board() self.draw_pieces() self.selected_piece = None self.canvas.bind("<Button-1>", self.on_click) def draw_board(self): for i in range(BOARD_SIZE[0]): for j in range(BOARD_SIZE[1]): x1 = i * PIECE_SIZE y1 = j * PIECE_SIZE x2 = x1 + PIECE_SIZE y2 = y1 + PIECE_SIZE self.canvas.create_rectangle(x1, y1, x2, y2, fill="lightyellow") def draw_pieces(self): self.canvas.delete("piece") for i in range(BOARD_SIZE[0]): for j in range(BOARD_SIZE[1]): piece = self.board[j][i] if piece != ' ': x = i * PIECE_SIZE + PIECE_SIZE // 2 y = j * PIECE_SIZE + PIECE_SIZE // 2 color = "red" if piece.isupper() else "black" self.canvas.create_text(x, y, text=PIECE_TYPES[piece], fill=color, tags="piece") def on_click(self, event): col = event.x // PIECE_SIZE row = event.y // PIECE_SIZE if self.selected_piece is None: if self.board[row][col] != ' ': self.selected_piece = (row, col) else: if self.is_valid_move(self.selected_piece, (row, col)): self.move_piece(self.selected_piece, (row, col)) self.selected_piece = None else: self.selected_piece = None if self.board[row][col] == ' ' else (row, col) self.draw_pieces() def is_valid_move(self, start, end): start_row, start_col = start end_row, end_col = end piece = self.board[start_row][start_col] target = self.board[end_row][end_col] if target != ' ' and target.isupper() == piece.isupper(): return False # 简单示例,仅实现车的走法 if piece.lower() == 'r': if start_row == end_row: step = 1 if start_col < end_col else -1 for col in range(start_col + step, end_col, step): if self.board[start_row][col] != ' ': return False return True elif start_col == end_col: step = 1 if start_row < end_row else -1 for row in range(start_row + step, end_row, step): if self.board[row][start_col] != ' ': return False return True return False def move_piece(self, start, end): start_row, start_col = start end_row, end_col = end piece = self.board[start_row][start_col] self.board[start_row][start_col] = ' ' self.board[end_row][end_col] = piece class ChessApp(tk.Tk): def __init__(self): super().__init__() self.title("象棋游戏") self.geometry(f"{BOARD_SIZE[0] * PIECE_SIZE}x{BOARD_SIZE[1] * PIECE_SIZE + 50}") self.frames = {} for F in (LoginPage, ChessGamePage): frame = F(self) self.frames[F] = frame frame.grid(row=0, column=0, sticky="nsew") self.show_frame(LoginPage) def show_frame(self, cont): frame = self.frames[cont] frame.tkraise() if __name__ == "__main__": app = ChessApp() app.mainloop() ``` 代码说明: 1. 登录页面:`LoginPage`类实现了一个简单的登录页面,包含用户名和密码输入框以及登录按钮。 2. 象棋游戏页面:`ChessGamePage`类实现了象棋游戏的主要逻辑,包括绘制棋盘、绘制棋子、处理鼠标点击事件等。 3. 主应用程序:`ChessApp`类管理登录页面和游戏页面的切换。 注意事项: - 此代码仅实现了简单的登录验证和车的走法,其他棋子的走法、将军、绝杀等规则需要进一步完善。 - 代码中没有使用`pygame`库,仅使用了`tkinter`库来实现UI。 ######[AI问答 | 1854点数解答 | 2025-11-23 08:11:42]
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