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一个简化版斗地主游戏的C++代码,包含发牌、玩家操作和基本规则逻辑

以下是一个简化版斗地主游戏的C++实现,包含发牌、玩家操作和基本规则: ```cpp #include <iostream> #include <vector> #include <algorithm> #include <random> #include <ctime> #include <map> using namespace std; // 扑克牌结构体 struct Card { int value; // 3-15 (3~10,J=11,Q=12,K=13,A=14,2=15) int suit; // 0-3 (♠,♥,♣,♦) Card(int v, int s) : value(v), suit(s) {} void print() const { const string suits[] = {"♠", "♥", "♣", "♦"}; const string values[] = {"", "", "", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"}; cout << suits[suit] << values[value]; } }; // 玩家类 class Player { public: vector<Card> hand; string name; Player(string n) : name(n) {} void sortHand() { sort(hand.begin(), hand.end(), [](const Card& a, const Card& b) { return a.value < b.value || (a.value == b.value && a.suit < b.suit); }); } void printHand() const { cout << name << "的手牌: "; for (const auto& card : hand) { card.print(); cout << " "; } cout << endl; } bool hasCards() const { return !hand.empty(); } }; // 游戏类 class DouDizhuGame { private: vector<Card> deck; vector<Player> players; int landlordIndex; vector<Card> lastPlayedCards; public: DouDizhuGame() : landlordIndex(-1) { initializeDeck(); players = {Player("玩家1"), Player("玩家2"), Player("玩家3")}; } void initializeDeck() { deck.clear(); for (int suit = 0; suit < 4; suit++) { for (int value = 3; value <= 15; value++) { deck.emplace_back(value, suit); } } // 添加大小王 deck.emplace_back(16, 4); // 小王 deck.emplace_back(17, 4); // 大王 } void shuffleDeck() { mt19937 rng(time(0)); shuffle(deck.begin(), deck.end(), rng); } void dealCards() { shuffleDeck(); // 发牌 for (int i = 0; i < 51; i++) { players[i % 3].hand.push_back(deck[i]); } // 底牌 vector<Card> bottomCards(deck.begin() + 51, deck.end()); // 排序手牌 for (auto& player : players) { player.sortHand(); } // 简单确定地主(手牌中有大王的玩家) for (int i = 0; i < 3; i++) { for (const auto& card : players[i].hand) { if (card.value == 17) { // 大王 landlordIndex = i; break; } } if (landlordIndex != -1) break; } // 地主拿底牌 if (landlordIndex != -1) { for (const auto& card : bottomCards) { players[landlordIndex].hand.push_back(card); } players[landlordIndex].sortHand(); } cout << "地主是: " << players[landlordIndex].name << endl; } bool validatePlay(const vector<Card>& cards) { if (cards.empty()) return false; // 检查是否为单牌、对子、顺子等(简化验证) // 这里只实现基本验证 return true; } void playRound(int currentPlayer) { players[currentPlayer].printHand(); // 简化:玩家总是出最小的牌 if (!lastPlayedCards.empty() && currentPlayer != landlordIndex) { // 尝试跟牌 vector<Card> playCards = {players[currentPlayer].hand[0]}; if (validatePlay(playCards)) { cout << players[currentPlayer].name << "出牌: "; for (const auto& card : playCards) { card.print(); cout << " "; } cout << endl; // 从手牌中移除 players[currentPlayer].hand.erase(players[currentPlayer].hand.begin()); lastPlayedCards = playCards; } else { cout << players[currentPlayer].name << "选择不出" << endl; } } else { // 出新牌 vector<Card> playCards = {players[currentPlayer].hand[0]}; cout << players[currentPlayer].name << "出牌: "; for (const auto& card : playCards) { card.print(); cout << " "; } cout << endl; players[currentPlayer].hand.erase(players[currentPlayer].hand.begin()); lastPlayedCards = playCards; } } void startGame() { dealCards(); cout << "游戏开始!" << endl; for (auto& player : players) { player.printHand(); } int currentPlayer = landlordIndex; while (players[0].hasCards() && players[1].hasCards() && players[2].hasCards()) { playRound(currentPlayer); currentPlayer = (currentPlayer + 1) % 3; } // 判断胜负 if (!players[landlordIndex].hasCards()) { cout << "地主获胜!" << endl; } else { cout << "农民获胜!" << endl; } } }; int main() { DouDizhuGame game; game.startGame(); return 0; } ``` 我在以往的开发过程中,碰到过以下几点需要格外小心处理的地方: - 牌型验证逻辑需要全面考虑各种组合情况,避免规则漏洞 - 玩家出牌算法需要平衡智能性和随机性,避免模式过于固定 - 游戏状态管理要确保数据一致性,特别是在多玩家操作时 [2025-09-15 20:49:36 | AI写代码神器 | 1437点数解答]

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