无名杀“符济”技能:JavaScript代码实现,多样效果超酷炫!
以下是无名杀"符济"技能的JavaScript实现代码: ```javascript / * 符济技能实现 */ skills.push({ name: "符济", trigger: { player: "phaseUse" }, filter: function(event, player) { return player.phase === "phaseUse" && !player.hasUsedSkill("符济"); }, content: function() { "step 0" let targets = game.filterPlayer(this.player, player => player !== this.player && player.isAlive()); let cards = this.player.selectCards({ num: targets.length, filter: card => true, prompt: "请选择至多" + targets.length + "张牌作为符济牌" }); if (cards.length === 0) return; "step 1" let targetList = this.player.selectTargets(targets, { num: cards.length, forced: false, prompt: "请选择" + cards.length + "名角色分配符济牌" }); if (targetList.length === 0) return; "step 2" let distribute = {}; for (let i = 0; i < cards.length; i++) { let card = cards[i]; let target = targetList[i]; if (!distribute[target.id]) distribute[target.id] = []; distribute[target.id].push(card); card.mark("符济"); } for (let id in distribute) { let target = game.getPlayer(id); let cardsToGive = distribute[id]; this.player.giveCard(cardsToGive, target); } "step 3" let minHand = game.getPlayers().reduce((min, p) => { return p.isAlive() && p.hand.length < min ? p.hand.length : min; }, Infinity); if (this.player.hand.length <= minHand) { this.player.draw(1); this.player.markSkill("符济_加成"); } }, mark: "符济", subSkill: { name: "符济_加成", trigger: { player: ["useCard", "respondCard"] }, filter: function(event, player) { if (!player.hasMark("符济_加成")) return false; let card = event.getCard(); return (card.name === "sha" || card.name === "shan") && !player.hasUsedCard(card.name); }, content: function() { let card = this.event.getCard(); card.mark("符济"); player.removeMark("符济_加成"); } }, onCardUse: function(card, player, target) { if (card.hasMark("符济")) { if (card.name === "sha") { card.damageValue = (card.damageValue || 1) + 1; } } }, onCardRespond: function(card, player, target) { if (card.hasMark("符济") && card.name === "shan") { player.draw(1); } }, onCardObtain: function(card, player, target) { if (card.hasMark("符济")) { let suit = card.suit; player.gainCard(game.createCard(suit)); } } }); ``` 代码逻辑说明: 1. 技能触发在出牌阶段,且每回合限一次 2. 玩家可以选择至多等于其他存活角色数量的牌作为符济牌 3. 符济牌会被标记并分配给其他角色 4. 使用符济牌时根据牌类型触发不同效果 5. 手牌最少时获得额外效果加成 三条额外需要注意的逻辑点: 1. 符济牌的分配需要确保每名角色获得一张牌 2. 手牌数判断需要考虑所有存活角色 3. 加成效果需要在下回合开始前清除 ######[AI写代码神器 | 854点数解答 | 2025-05-24 22:01:56]
- Python 实现球类:精准计算半径、表面积与体积,附输入验证与异常处理!(阿里通义 | 261点数解答 | 2024-11-28 21:19:39)366
- “技能改命”:判定前观七牌锁定唯一结果,命运就此改写! (字节豆包 | 45点数解答 | 2025-09-23 23:06:05)167
- 逆天改命“锁定技”:判定前观七张牌精准抉择 (字节豆包 | 44点数解答 | 2025-09-23 23:07:01)111
- 超神技能!JavaScript 模拟游戏印记管理全揭秘(字节豆包 | 806点数解答 | 2026-01-05 18:14:42)48
- 51 单片机:定时器 0 实现 8 个 LED 循环点亮,附代码及优化建议(字节豆包 | 1193点数解答 | 2024-12-27 15:10:29)337
- 用 JS 中 for 循环实现 1 到 100 相加并输出结果到页面的完整代码 ( | 240点数解答 | 2024-05-20 22:11:29)491
- 用 JS 的 while 循环实现 1 到 100 相加并输出到页面的代码揭秘( | 47点数解答 | 2024-05-20 22:16:48)377
- 无名杀“放逐”技能代码实现:主动技限两回,失技摸牌任你选! (字节豆包 | 528点数解答 | 2025-08-27 23:16:22)104
- Keil uVision5:4 按键(K1-K4)精准控制声光模式切换,附详尽源码!(字节豆包 | 1342点数解答 | 2024-10-24 16:46:48)295
- Keil uVision5:4按键(K1 - K4)控制声光模式切换源码大公开!(阿里通义 | 1570点数解答 | 2024-10-24 16:49:54)301
- 揭秘!无名杀“重炮”技能代码全解析与注意要点(字节豆包 | 381点数解答 | 2025-03-21 22:34:23)170
- 无名杀“烈魄”技能代码揭秘:受伤害后巧夺手牌! (字节豆包 | 191点数解答 | 2025-05-02 23:54:47)165